|FEATURES$type=ticker$count=12$cols=4$cate=0

5,127 Prototypes? Really?

Here's James Dyson, the king of vacuums, on the importance of building prototypes and the lack of prototype usage in his son's ...


Here's James Dyson, the king of vacuums, on the importance of building prototypes and the lack of prototype usage in his son's industrial design schooling: "It was an industrial design course, where you weren't allowed to make what you designed! I never understood that: if you have an idea you need to make a version of it to see if it works. That’s why I built 5127 prototypes of my vacuum cleaner – only then was I happy with it." (source)

Now, I'm not going to argue with the importance of building prototypes.  There are qualities of a product you can really only get a feel for with something "real."  Nothing on a computer screen will suffice.  Virtual reality may offer an alternative, but not yet.

Still, there reaches a point where prototyping becomes rather stupid.

And I think that making 5,127 prototypes of a vacuum cleaner is very definitely past the line of reason.

No, seriously.  A prototype is meant to verify a design, and they cost money.  I can see a dozen, maybe two dozen prototypes for something as complex as the (original) Dyson vacuum.  But five thousand?  No, that's just not right.

I don't mean to say that Dyson or the Times reporter lied about this.  I mean to say that Dyson, for all his fame and expertise with vacuums, just did it wrong.  There are many analytic tools available to a design engineer.  Most of them are far more economical, faster to develop, and far more accurate these days that building prototypes.  That's not to say that prototypes serve no purposes - they do.  But their usefulness is in many ways replaced by newer tools.  And so one simply doesn't need that many prototypes.

COMMENTS

Name

academia,13,activism,1,adaptation,1,admin,12,aesthetics,3,affect,1,ageing,1,AI,2,analogy,2,android,1,animation,1,anthropology,3,anticipation,1,app,1,architecture,18,art,1,arts,44,Asia,2,assistive technology,2,automobile,1,balance,28,biology,3,biomimetics,12,book,7,branding,3,building,3,built environment,1,business,5,CAD,2,Canada,29,care,1,case,11,cfp,365,change revision,1,children,1,Circa,1,codesign,3,cognition,6,collaboration,3,colonization,1,commercialization,3,commonplacing,1,communication design,9,competition,4,complexity,3,computation,14,computer science,1,computing,13,concept map,3,conference,168,constructivism,1,conversational analysis,1,craft,5,creative arts,1,creativity,8,CSCW,1,culture,13,cybernetics,2,degrowth,1,dementia,1,design,108,design thinking,7,digital,3,digital media,4,digital reproduction,1,digital scholarship,1,disability,3,dissertation,1,drawing,3,economics,19,education,41,effectiveness,14,efficiency,12,emotion,1,engineering,30,environment,14,ergonomics,1,ethics,49,ethnography,1,Evernote,1,evolution,4,exhibition,3,exoskeleton,1,experience,3,experimental studies,3,fail,1,fashion,7,featured,9,film,1,food,4,function modeling,1,futurism,9,gender studies,1,Germany,1,globalization,3,grantsmanship,1,graphic design,20,Greece,1,HCI,35,health,12,heritage,2,history,18,Hobonichi,1,housing,2,human factors,3,humanism,56,identity,1,illustration,1,image,2,inclusivity,2,industrial design,2,informatics,3,information,5,innovation,12,interaction,21,interdisciplinarity,2,interior design,4,internet of things,3,intervention,1,iphone,16,journal,90,journalism,1,language,4,law,1,library,1,life,99,life cycle,2,lifehack,10,literature,1,literature review,1,logistics,2,luxury,1,making,4,management,9,manufacturing,4,material culture,4,materials,4,mechanics,1,media,9,method,45,migration,1,mobile,1,motion design,1,movie,2,multimedia,1,nature,1,new product development,5,Nexus 6,1,olfaction,1,online,1,open design,1,organization,1,packaging,1,paper,17,participatory design,9,PBL,1,pengate,1,performance,1,PhD,24,philosophy,44,planning,2,policy,6,politics,44,practice,13,predatory,3,preservation,2,prison,1,proceedings,1,productivity,103,project management,1,public space,6,publishing,3,reading,1,Remember The Milk,1,reproduction,1,research,80,research through design,1,resource-limited design,1,reuse,1,review,72,Samsung,3,scholarship,43,science,46,science fiction,3,semiotics,4,senses,1,service design,12,simplicity,5,society,106,sociology,4,software,61,space,3,strategic design,2,student,8,sustainability,39,systems,48,tactile,1,tangibility,1,technology,16,textile,2,theatre,3,theory,6,Toodledo,2,Toronto,2,tourism,1,traffic,1,transhumanism,1,transnationalism,1,transportation,3,tv,1,uncertainty,1,universal design,3,urban,10,usa,8,usability,1,user experience,3,visualization,14,wearable,3,well-being,6,women,1,workshop,51,writing,2,
ltr
item
The Trouble with Normal...: 5,127 Prototypes? Really?
5,127 Prototypes? Really?
http://4.bp.blogspot.com/-dDjPOoUsjF4/VTQVlgYz1xI/AAAAAAAAVS0/gVBCBOIT_5s/s1600/dyson_dc07_dustcontainer.jpg
http://4.bp.blogspot.com/-dDjPOoUsjF4/VTQVlgYz1xI/AAAAAAAAVS0/gVBCBOIT_5s/s72-c/dyson_dc07_dustcontainer.jpg
The Trouble with Normal...
https://filsalustri.blogspot.com/2015/02/5127-prototypes-really.html
https://filsalustri.blogspot.com/
https://filsalustri.blogspot.com/
https://filsalustri.blogspot.com/2015/02/5127-prototypes-really.html
true
389378225362699292
UTF-8
Loaded All Posts Not found any posts VIEW ALL Readmore Reply Cancel reply Delete By Home PAGES POSTS View All RECOMMENDED FOR YOU LABEL ARCHIVE SEARCH ALL POSTS Not found any post match with your request Back Home Sunday Monday Tuesday Wednesday Thursday Friday Saturday Sun Mon Tue Wed Thu Fri Sat January February March April May June July August September October November December Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec just now 1 minute ago $$1$$ minutes ago 1 hour ago $$1$$ hours ago Yesterday $$1$$ days ago $$1$$ weeks ago more than 5 weeks ago Followers Follow THIS PREMIUM CONTENT IS LOCKED STEP 1: Share. STEP 2: Click the link you shared to unlock Copy All Code Select All Code All codes were copied to your clipboard Can not copy the codes / texts, please press [CTRL]+[C] (or CMD+C with Mac) to copy