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5,127 Prototypes? Really?


Here's James Dyson, the king of vacuums, on the importance of building prototypes and the lack of prototype usage in his son's industrial design schooling: "It was an industrial design course, where you weren't allowed to make what you designed! I never understood that: if you have an idea you need to make a version of it to see if it works. That’s why I built 5127 prototypes of my vacuum cleaner – only then was I happy with it." (source)

Now, I'm not going to argue with the importance of building prototypes.  There are qualities of a product you can really only get a feel for with something "real."  Nothing on a computer screen will suffice.  Virtual reality may offer an alternative, but not yet.

Still, there reaches a point where prototyping becomes rather stupid.

And I think that making 5,127 prototypes of a vacuum cleaner is very definitely past the line of reason.

No, seriously.  A prototype is meant to verify a design, and they cost money.  I can see a dozen, maybe two dozen prototypes for something as complex as the (original) Dyson vacuum.  But five thousand?  No, that's just not right.

I don't mean to say that Dyson or the Times reporter lied about this.  I mean to say that Dyson, for all his fame and expertise with vacuums, just did it wrong.  There are many analytic tools available to a design engineer.  Most of them are far more economical, faster to develop, and far more accurate these days that building prototypes.  That's not to say that prototypes serve no purposes - they do.  But their usefulness is in many ways replaced by newer tools.  And so one simply doesn't need that many prototypes.

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The Trouble with Normal...: 5,127 Prototypes? Really?
5,127 Prototypes? Really?
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The Trouble with Normal...
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