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1st European Conference on Understanding Food Design: From User Experience to People-Centred Design (Oct 2015, Milan Italy)

Dates: 8-10 October 2015
Location: Milan, Italy
Website: http://foodesignlab.org/1st-european-conference-on-understanding-food-design/
Deadline for submissions: UPDATED 4 September 2015

The objectives of this 2-day conference are to:

  • Explore the dimensions, nature, themes and disciplinary positions of Food Design research in Universities (European and International)
  • Provide all Food System actors (Public and private) with a tool to define the specifics and potentials of Food Design and share strategic objectives for the future.
  • Provide actors outside of the Design field with a tool to understand the nature and potential of Food Design research to promote a local and global evolution.

CALL FOR PAPERS

This call for papers is open to professors, students (only graduate and PhD candidates), professionals or independent scholars who would like to acquire new knowledge on artifacts and the different fields of Food Design, develop useful methods and tools for their food related projects, or acquire new ideas on the fundamental theories, methods and disciplines of Food Design.

Acceptance will be based primarily on originality, significance and quality of contribution.

Topics for this call for paper include, but are not limited to:

  • Designing for new food systems, products, and experiences both locally and globally
  • Food Design and Food Studies
  • Design for All
  • Design for the Real World: Human ecology and social change and finding solutions for the Food Paradoxes: Hunger and Obesity, Food Waste, natural vs industrial Sustainable chains
  • Polyhedral restaurants and new food businesses
  • Sustainable Tourism
  • Sustainable Product Service Systems: design strategies for global food innovation
  • Design for Health and food safety
  • Sensory education and sensory science
  • Education & Communication in the food sector
  • Functional packaging and new way of communication
  • Contextualize food knowledge, critical food design
  • Digital technology and Food Human Computer interaction
  • Alternative food
  • Food and the Cities
  • And more

To present a paper at the conference, send a 500 word abstract to the Conference Chairs at infoconference@foodesignlab.org by August 15, 2015.

Please include a 200-word bio.

Subject of the email: PAPER

The conference is also open to non-paper presenters and we would encourage participation from non-academic sectors such as civil society, private sector, public administration and the media. The conference proceedings will be published and a selection of the best papers will be used towards a publication of a book on Food Design (by ADI).

CALL FOR POSTERS

Food concepts beyond the table. Food design is the design segment where food is central, and which focuses primarily on topics related to the preparation of edible products. It is not merely about designing tableware/wear and eating tools but about shaping new lifestyles and ways of approaching food starting from raw materials and thus new agricultural models, nutritional values and improvement of eating habits, and discussion of cross- cultural influences and food fusions.

This call is for young designers from all over the world. The scientific committee will select projects that provide the broadest possible vision of food design including communication and packaging design, the design of places for consumption, with ideas on eating on the move or at the office. The projects may include items already produced as well as experimental concepts (university research projects or works in progress)

A 120 -minute poster session will provide an interactive forum for authors to discuss their work.

Presenters will be assigned locations to put up their posters, which will be organized by topic.
Poster boards and pushpins will be supplied, to attach posters to the boards for display.
Presenters are encouraged to prepare and bring 1-page double-sided handouts to accompany their posters.

Topics for this call for poster include, but are not limited to:


  • Designing for new food systems, products, and experiences both locally and globally
  • Food Design and Food Studies
  • Design for All
  • Design for the Real World: Human ecology and social change and finding solutions for the Food Paradoxes: Hunger and Obesity, Food Waste, natural vs industrial Sustainable chains
  • Polyhedral restaurants and new food businesses
  • Sustainable Tourism
  • Sustainable Product Service Systems: design strategies for global food innovation
  • Design for Health and food safety
  • Sensory education and sensory science
  • Education & Communication in the food sector
  • Functional packaging and new way of communication
  • Contextualize food knowledge, critical food design
  • Digital technology and Food Human Computer interaction
  • Alternative food
  • Food and the Cities
  • And more

To present a poster/ project at the conference, send a 500 word abstract to the Conference Chairs at infoconference@foodesignlab.org by August 15, 2015.

Please include a 200-word bio.
Subject of the email: POSTER

The posters and projects that best narrate individual style and design philosophy will be published in Progetto Alimentare Food Design Magazine.

COMMENTS

Name

academia,15,academic,2,activism,1,adaptation,1,additive manufacturing,1,admin,14,aesthetics,7,affect,1,ageing,2,AI,18,analogy,2,android,1,animation,1,anthropology,3,anticipation,1,app,1,architecture,51,art,2,arts,73,Asia,3,assistive technology,2,authority,1,automobile,1,award,1,balance,28,biology,5,biomimetics,17,book,8,branding,4,building,3,built environment,4,business,7,CAD,5,Canada,29,care,1,case,11,cfp,689,change revision,1,children,2,cinema,1,Circa,3,circular design,1,circular economy,4,codesign,3,cognition,12,collaboration,4,colonization,1,commercialization,3,commonplacing,1,communication,3,communication design,12,competition,5,complexity,5,computation,24,computer science,1,computing,18,concept map,4,conference,354,constructivism,1,conversation,1,conversational analysis,1,covid-19,4,craft,11,creative arts,1,creativity,15,crime,1,CSCW,1,culture,35,cybernetics,2,data science,1,decision-making,1,decolonization,1,degrowth,1,dementia,4,design,111,design science,1,design thinking,12,digital,3,digital media,5,digital reproduction,1,digital scholarship,1,disability,3,dissertation,1,drawing,7,economics,23,education,71,effectiveness,14,efficiency,12,emotion,1,engineering,45,entertainment,1,entrepreneurship,6,environment,28,ergonomics,3,ethics,51,ethnography,2,Evernote,1,evolution,4,exhibition,3,exoskeleton,1,experience,5,experimental studies,3,fail,1,fashion,15,featured,10,film,1,food,5,function modeling,1,futurism,16,gender,1,gender studies,3,geography,2,Germany,2,globalization,3,grantsmanship,1,graphic design,32,Greece,1,HCI,53,health,29,heritage,2,history,33,HMI,1,Hobonichi,1,housing,2,human factors,3,humanism,56,humanities,2,identity,1,illustration,2,image,4,inclusivity,2,industrial design,6,informatics,4,information,9,innovation,19,interaction,26,interdisciplinarity,4,interior design,9,internet of things,3,intervention,1,iphone,16,jobs,1,journal,194,journalism,1,justice,2,landscape,6,language,5,law,2,library,1,life,105,life cycle,3,lifehack,10,literature,1,literature review,1,logistics,2,luxury,1,maintenance,1,making,5,management,12,manufacturing,9,material culture,7,materials,6,mechanics,1,media,17,method,46,migration,1,mobile,2,mobility,1,motion design,2,movie,3,multimedia,3,music,1,nature,3,new product development,5,Nexus 6,1,olfaction,1,online,2,open design,2,organization,1,packaging,2,paper,19,participatory design,16,PBL,1,pengate,1,performance,1,PhD,34,philosophy,46,planning,5,play,1,policy,9,politics,52,postdoc,1,practice,26,predatory,3,preservation,2,printing,1,prison,1,proceedings,1,product,1,product lifetime,1,product longevity,1,productivity,106,project management,1,prototyping,4,public space,6,publishing,3,reading,1,Remember The Milk,1,repair,1,reproduction,1,research,117,research through design,2,resilience,1,resource-limited design,1,reuse,1,review,74,robust design,1,Samsung,3,scale,1,scholarship,54,science,48,science fiction,5,semiotics,5,senses,1,service design,12,simplicity,5,society,136,sociology,11,software,61,somatics,1,space,5,STEM,1,strategic design,6,student,8,sustainability,68,sustainable consumption,1,sustainable design,1,sustainable production,1,systems,67,tactile,1,tangibility,1,technology,25,textile,7,theatre,3,theory,7,Toodledo,2,Toronto,3,tourism,2,traffic,1,transhumanism,1,transnationalism,1,transportation,3,tv,3,typography,1,uncertainty,1,universal design,4,upcycling,2,urban,30,usa,9,usability,1,user experience,8,virtual reality,1,visualization,24,waste management,1,wearable,3,well-being,17,women,1,workshop,74,writing,2,
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The Trouble with Normal...: 1st European Conference on Understanding Food Design: From User Experience to People-Centred Design (Oct 2015, Milan Italy)
1st European Conference on Understanding Food Design: From User Experience to People-Centred Design (Oct 2015, Milan Italy)
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The Trouble with Normal...
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