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Student Interaction Design Research (SIDeR) Conf 2018 (May 2018, Helsinki, Finland)

Dates: 18-19 May 2018
Location: Aalto University, Helsinki, Finland
Website: SIDeR2018 (under construction)
Deadline for submissions: UPDATED 2 April 2018

SIDeR is an international forum for showcasing papers, demos and posters from different disciplines related to interaction design. The conference will be held May 18-19, 2018 at Aalto University in Helsinki.

For inquiries please contact: info.siderconference2018@gmail.com.

The theme of this year’s SIDeR conference is Flux. Flux describes a state of constant movement, transformation, and change. The boundaries between disciplines such as technology, engineering, biology, arts, and design are shifting and dissolving. As practitioners and researchers, we have to embrace this uncertainty and nourish the arising uncharted potentials.

As interactions permeate all facets of our lives, the agencies of the human and machine are increasingly intertwined, resulting in novel design concepts and artefacts. SIDeR 2018 provides a meeting ground for graduate students to exchange and disseminate ideas concerning the aforementioned continuous transformations in a multidisciplinary platform.

TOPICS
Suggested topics for papers include but are not limited to:
- Participatory Design
- Design Process
- Human-Computer Interaction
- Ubiquitous Computing
- Multimodal Interaction
- Tangible User Interfaces
- Aesthetics of Interaction
- Experimental Design
- Design Methods
- Interaction Techniques
- Information Visualisation
- Design Cases
- Mobile Computing
- Data Physicalization
- Artificial Intelligence
- Game Design

Keynote: Robb Mitchell from the University of Southern Denmark
Keynote Presentation: “Dissolving the Interpersonal:  Designing Social Approachability Futures”.

SUBMISSIONS
We invite original unpublished research and design work. We welcome case studies, theoretical musings and couplings of theory and practical work. We invite three different types of submissions:

  1. Papers should be maximum 4 pages (~2000 words including references), and follow  the standard Nordes format. Papers will be reviewed by members of the Program Committee, as well as by peers. Accepted papers will be presented during the conference.
  2. Posters should be submitted as a pdf file and must include an accompanying description - maximum 2 pages and in the Nordes standard forma. Printed posters in A1 format must be presented at the conference during dedicated poster sessions.
  3. Demos can be submitted by sending a video and a technical description - maximum 2 pages and in the Nordes standard format. Demos will be presented in dedicated demo sessions and/or during the party.

Please find the Nordes paper template here.

IMPORTANT DATES
Submission of papers, poster and demos: March 21, 2018
Notice of acceptance:  April 18, 2018
Conference: May 18-19, 2018

COMMENTS

Name

academia,15,academic,2,activism,1,adaptation,1,additive manufacturing,1,admin,14,aesthetics,7,affect,1,ageing,2,AI,18,analogy,2,android,1,animation,1,anthropology,3,anticipation,1,app,1,architecture,51,art,2,arts,73,Asia,3,assistive technology,2,authority,1,automobile,1,award,1,balance,28,biology,5,biomimetics,17,book,8,branding,4,building,3,built environment,4,business,7,CAD,5,Canada,29,care,1,case,11,cfp,689,change revision,1,children,2,cinema,1,Circa,3,circular design,1,circular economy,4,codesign,3,cognition,12,collaboration,4,colonization,1,commercialization,3,commonplacing,1,communication,3,communication design,12,competition,5,complexity,5,computation,24,computer science,1,computing,18,concept map,4,conference,354,constructivism,1,conversation,1,conversational analysis,1,covid-19,4,craft,11,creative arts,1,creativity,15,crime,1,CSCW,1,culture,35,cybernetics,2,data science,1,decision-making,1,decolonization,1,degrowth,1,dementia,4,design,111,design science,1,design thinking,12,digital,3,digital media,5,digital reproduction,1,digital scholarship,1,disability,3,dissertation,1,drawing,7,economics,23,education,71,effectiveness,14,efficiency,12,emotion,1,engineering,45,entertainment,1,entrepreneurship,6,environment,28,ergonomics,3,ethics,51,ethnography,2,Evernote,1,evolution,4,exhibition,3,exoskeleton,1,experience,5,experimental studies,3,fail,1,fashion,15,featured,10,film,1,food,5,function modeling,1,futurism,16,gender,1,gender studies,3,geography,2,Germany,2,globalization,3,grantsmanship,1,graphic design,32,Greece,1,HCI,53,health,29,heritage,2,history,33,HMI,1,Hobonichi,1,housing,2,human factors,3,humanism,56,humanities,2,identity,1,illustration,2,image,4,inclusivity,2,industrial design,6,informatics,4,information,9,innovation,19,interaction,26,interdisciplinarity,4,interior design,9,internet of things,3,intervention,1,iphone,16,jobs,1,journal,194,journalism,1,justice,2,landscape,6,language,5,law,2,library,1,life,105,life cycle,3,lifehack,10,literature,1,literature review,1,logistics,2,luxury,1,maintenance,1,making,5,management,12,manufacturing,9,material culture,7,materials,6,mechanics,1,media,17,method,46,migration,1,mobile,2,mobility,1,motion design,2,movie,3,multimedia,3,music,1,nature,3,new product development,5,Nexus 6,1,olfaction,1,online,2,open design,2,organization,1,packaging,2,paper,19,participatory design,16,PBL,1,pengate,1,performance,1,PhD,34,philosophy,46,planning,5,play,1,policy,9,politics,52,postdoc,1,practice,26,predatory,3,preservation,2,printing,1,prison,1,proceedings,1,product,1,product lifetime,1,product longevity,1,productivity,106,project management,1,prototyping,4,public space,6,publishing,3,reading,1,Remember The Milk,1,repair,1,reproduction,1,research,117,research through design,2,resilience,1,resource-limited design,1,reuse,1,review,74,robust design,1,Samsung,3,scale,1,scholarship,54,science,48,science fiction,5,semiotics,5,senses,1,service design,12,simplicity,5,society,136,sociology,11,software,61,somatics,1,space,5,STEM,1,strategic design,6,student,8,sustainability,68,sustainable consumption,1,sustainable design,1,sustainable production,1,systems,67,tactile,1,tangibility,1,technology,25,textile,7,theatre,3,theory,7,Toodledo,2,Toronto,3,tourism,2,traffic,1,transhumanism,1,transnationalism,1,transportation,3,tv,3,typography,1,uncertainty,1,universal design,4,upcycling,2,urban,30,usa,9,usability,1,user experience,8,virtual reality,1,visualization,24,waste management,1,wearable,3,well-being,17,women,1,workshop,74,writing,2,
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The Trouble with Normal...: Student Interaction Design Research (SIDeR) Conf 2018 (May 2018, Helsinki, Finland)
Student Interaction Design Research (SIDeR) Conf 2018 (May 2018, Helsinki, Finland)
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The Trouble with Normal...
https://filsalustri.blogspot.com/2018/02/student-interaction-design-research.html
https://filsalustri.blogspot.com/
https://filsalustri.blogspot.com/
https://filsalustri.blogspot.com/2018/02/student-interaction-design-research.html
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