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Experiential Design – Rethinking relations between people, objects and environments (Jan 2020, Tallahassee, Florida, USA)

Dates: 16-17 January 2020
Location: Florida State University, Tallahassee, Florida, USA
Website: Amps Florida
Deadline for submission of abstracts: 20 June 2019

The World Health Organization considers questions like the global increase in dementia as issues that can be tackled, in part, through design. The National Institute on Disability and Rehabilitation Research underlines how environments can actively exclude whole sections of society by design itself. The World Institute of Psychology identifies multiple links between mood, behavior and the objects we interact with daily.

This conference and its publications are premised on the belief that health professionals, diverse user groups and psychologists need to collaborate more closely with the designers, architects and planners who create the products and spaces people need, whether that be: the streets of our cities, the interior environments of offices, hospitals and schools; or the products and furniture we employ for assistance or general use.

On that basis it brings together people from this diverse range of fields into open dialogue.

Health   |   Psychology   |   Occupational Therapy  |  Universal Design   |   Wellbeing  |   Furniture  |   Architectures   |   Urbanism  |  Landscape  |   Interiors   |   Products   | 

PARTICIPATE:
Pre-recorded video (via special YouTube Channel) https://www.youtube.com/channel/UCyfWS4KkYSauAaTV2pjrQlQ

Other formats: Skype |  Conference Presentations |  Written Papers


PUBLISHERS:
The conference forms part of PARADE (Publication and Research in Art, Architectures, Design and Environments) a collaboration between Routledge, Taylor & Francis, Intellect Books, Cambridge Scholars Publishing, Vernon Press, Libri Publishing.

ORGANISERS:
Florida State University, PARADE, AMPS

COMMENTS

Name

academia,15,academic,2,activism,1,adaptation,1,additive manufacturing,1,admin,14,aesthetics,7,affect,1,ageing,2,AI,18,analogy,2,android,1,animation,1,anthropology,3,anticipation,1,app,1,architecture,51,art,2,arts,73,Asia,3,assistive technology,2,authority,1,automobile,1,award,1,balance,28,biology,5,biomimetics,17,book,8,branding,4,building,3,built environment,4,business,7,CAD,5,Canada,29,care,1,case,11,cfp,689,change revision,1,children,2,cinema,1,Circa,3,circular design,1,circular economy,4,codesign,3,cognition,12,collaboration,4,colonization,1,commercialization,3,commonplacing,1,communication,3,communication design,12,competition,5,complexity,5,computation,24,computer science,1,computing,18,concept map,4,conference,354,constructivism,1,conversation,1,conversational analysis,1,covid-19,4,craft,11,creative arts,1,creativity,15,crime,1,CSCW,1,culture,35,cybernetics,2,data science,1,decision-making,1,decolonization,1,degrowth,1,dementia,4,design,111,design science,1,design thinking,12,digital,3,digital media,5,digital reproduction,1,digital scholarship,1,disability,3,dissertation,1,drawing,7,economics,23,education,71,effectiveness,14,efficiency,12,emotion,1,engineering,45,entertainment,1,entrepreneurship,6,environment,28,ergonomics,3,ethics,51,ethnography,2,Evernote,1,evolution,4,exhibition,3,exoskeleton,1,experience,5,experimental studies,3,fail,1,fashion,15,featured,10,film,1,food,5,function modeling,1,futurism,16,gender,1,gender studies,3,geography,2,Germany,2,globalization,3,grantsmanship,1,graphic design,32,Greece,1,HCI,53,health,29,heritage,2,history,33,HMI,1,Hobonichi,1,housing,2,human factors,3,humanism,56,humanities,2,identity,1,illustration,2,image,4,inclusivity,2,industrial design,6,informatics,4,information,9,innovation,19,interaction,26,interdisciplinarity,4,interior design,9,internet of things,3,intervention,1,iphone,16,jobs,1,journal,194,journalism,1,justice,2,landscape,6,language,5,law,2,library,1,life,105,life cycle,3,lifehack,10,literature,1,literature review,1,logistics,2,luxury,1,maintenance,1,making,5,management,12,manufacturing,9,material culture,7,materials,6,mechanics,1,media,17,method,46,migration,1,mobile,2,mobility,1,motion design,2,movie,3,multimedia,3,music,1,nature,3,new product development,5,Nexus 6,1,olfaction,1,online,2,open design,2,organization,1,packaging,2,paper,19,participatory design,16,PBL,1,pengate,1,performance,1,PhD,34,philosophy,46,planning,5,play,1,policy,9,politics,52,postdoc,1,practice,26,predatory,3,preservation,2,printing,1,prison,1,proceedings,1,product,1,product lifetime,1,product longevity,1,productivity,106,project management,1,prototyping,4,public space,6,publishing,3,reading,1,Remember The Milk,1,repair,1,reproduction,1,research,117,research through design,2,resilience,1,resource-limited design,1,reuse,1,review,74,robust design,1,Samsung,3,scale,1,scholarship,54,science,48,science fiction,5,semiotics,5,senses,1,service design,12,simplicity,5,society,136,sociology,11,software,61,somatics,1,space,5,STEM,1,strategic design,6,student,8,sustainability,68,sustainable consumption,1,sustainable design,1,sustainable production,1,systems,67,tactile,1,tangibility,1,technology,25,textile,7,theatre,3,theory,7,Toodledo,2,Toronto,3,tourism,2,traffic,1,transhumanism,1,transnationalism,1,transportation,3,tv,3,typography,1,uncertainty,1,universal design,4,upcycling,2,urban,30,usa,9,usability,1,user experience,8,virtual reality,1,visualization,24,waste management,1,wearable,3,well-being,17,women,1,workshop,74,writing,2,
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The Trouble with Normal...: Experiential Design – Rethinking relations between people, objects and environments (Jan 2020, Tallahassee, Florida, USA)
Experiential Design – Rethinking relations between people, objects and environments (Jan 2020, Tallahassee, Florida, USA)
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The Trouble with Normal...
https://filsalustri.blogspot.com/2019/04/experiential-design-rethinking.html
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https://filsalustri.blogspot.com/2019/04/experiential-design-rethinking.html
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