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DIS2020 - Designing Interactive Systems 2020 (Jul 2020, Eindhoven, The Netherlands)

Dates: July 6-10, 2020
Location: Eindhoven, Netherlands
Website: DIS2020
Deadline for submissions: 24 January 2020

The ACM conference on Designing Interactive Systems (DIS) is the premier, international arena where designers, artists, psychologists, user experience researchers, systems engineers and many more come together to debate and shape the future of interactive systems design and practice.

Designing Interactive Systems 2020 (DIS 2020) will take place in Eindhoven, Netherlands from July 6-10, 2020. The Department of Industrial Design at Eindhoven University of Technology (TU/e) will be the organizing institution. The conference chairs are Ron Wakkary (SFU & TU/e) and Kristina Andersen (TU/e) <chairs@dis2020.acm.org>. The Technical Program Chairs are William Odom (SFU), Audrey Desjardins (University of Washington), and Marianne Graves-Petersen (Aarhus University) <tpc@dis2020.acm.org>.

The theme for DIS 2020 is “More than Human-Centred Design”. The aim of the theme is to rethink the research and contributions we make in design and HCI, by investigating non-humanist or posthumanist alternatives. These approaches displace the human at the centre of thought and action with humans and non-humans bound together materially, ethically, and existentially. The theme is intended to encourage contributions toward new methodological or theoretical approaches that build on, and extend, existing research in order to go beyond human-centred design towards more complex understandings of our future coexistence with other kinds of materials and intelligences that blur the boundaries between humans, non-humans, and technology.

DIS 2020 is an interdisciplinary conference, encompassing all issues related to the design and deployment of interactive systems. We encourage submissions from a broad range of researchers and practitioners within the field of interactive systems design that address issues of design theory, methods, critical perspectives, experiences, artifacts, technologies, diverse application domains, and design for societal, cultural, economic, environmental, or political change.

Papers and Pictorials accepted at DIS 2020 are ACM archival publications and represent a significant contribution to the field of interactive systems design, research and practice. DIS 2020 is a prestigious conference which makes competition between submissions high, so submit your best work to this venue. DIS 2020 also includes a Companion Proceedings for non-archival accepted contributions including Workshops, Provocations/Works-in-Progress, Demos, Doctoral Consortium, Student Design Competition, and Design Exhibition.

Full submission instructions can be found on the conference website.

IMPORTANT DATES

Submission Deadlines

● January 24, 2020 - Full paper and Pictorials Abstract and Title
● January 31, 2020 - Full papers, Pictorials, Workshops
● February 28, 2020 - Provocations and WIP, Demos, Doctoral Consortium, Student Design Competition and Design Exhibition

Notifications

● March 26, 2020 - Workshops
● April 9, 2020 - Full papers, Pictorials, Provocations and WIP, Demos, Doctoral
Consortium, and Student Design Competition
● April 23, 2020 - Design Exhibition

Registration Deadlines

● May 21, 2020 - Early Bird Registration ends
● June 25, 2020 - Online Registration ends
● July 4, 2020 - On-site registration opens

About Eindhoven, Netherlands

Initially an industrial city, the city of Eindhoven has developed itself into the capital of the so-called ‘brainport’ region: a breeding ground for high-tech industry. Eindhoven is also the capital of Dutch design, hosting the Dutch Design week every year in October, an event showcasing dutch design and the work of more than 2,600 designers to an ever-growing international public of more than 355,000 visitors. Additionally, Eindhoven is known as ‘the city of light’, describing its history as the location of the first Philips light bulb factory, and hosts the yearly international GLOW festival of light art and design. Philips’ former industrial areas such as ‘Strijp-S’ have been taken over by the creative industry and are now home to artists, designers and makers of various backgrounds. The vibrant mix of technology, design and art makes Eindhoven a compelling location for DIS 2020. Eindhoven is located in the center of Europe and is easily accessible by train, the Eindhoven Airport or Schiphol Airport. Despite being the fifth largest city in the Netherlands, the center of Eindhoven is compact and therefore all major areas, such as the Eindhoven University of Technology campus, the central railway station, creative area Strijp-S, as well as hotels, restaurants and museums, are all within walking distance of each other.

COMMENTS

Name

academia,15,academic,2,activism,1,adaptation,1,additive manufacturing,1,admin,14,aesthetics,7,affect,1,ageing,2,AI,18,analogy,2,android,1,animation,1,anthropology,3,anticipation,1,app,1,architecture,51,art,2,arts,73,Asia,3,assistive technology,2,authority,1,automobile,1,award,1,balance,28,biology,5,biomimetics,17,book,8,branding,4,building,3,built environment,4,business,7,CAD,5,Canada,29,care,1,case,11,cfp,689,change revision,1,children,2,cinema,1,Circa,3,circular design,1,circular economy,4,codesign,3,cognition,12,collaboration,4,colonization,1,commercialization,3,commonplacing,1,communication,3,communication design,12,competition,5,complexity,5,computation,24,computer science,1,computing,18,concept map,4,conference,354,constructivism,1,conversation,1,conversational analysis,1,covid-19,4,craft,11,creative arts,1,creativity,15,crime,1,CSCW,1,culture,35,cybernetics,2,data science,1,decision-making,1,decolonization,1,degrowth,1,dementia,4,design,111,design science,1,design thinking,12,digital,3,digital media,5,digital reproduction,1,digital scholarship,1,disability,3,dissertation,1,drawing,7,economics,23,education,71,effectiveness,14,efficiency,12,emotion,1,engineering,45,entertainment,1,entrepreneurship,6,environment,28,ergonomics,3,ethics,51,ethnography,2,Evernote,1,evolution,4,exhibition,3,exoskeleton,1,experience,5,experimental studies,3,fail,1,fashion,15,featured,10,film,1,food,5,function modeling,1,futurism,16,gender,1,gender studies,3,geography,2,Germany,2,globalization,3,grantsmanship,1,graphic design,32,Greece,1,HCI,53,health,29,heritage,2,history,33,HMI,1,Hobonichi,1,housing,2,human factors,3,humanism,56,humanities,2,identity,1,illustration,2,image,4,inclusivity,2,industrial design,6,informatics,4,information,9,innovation,19,interaction,26,interdisciplinarity,4,interior design,9,internet of things,3,intervention,1,iphone,16,jobs,1,journal,194,journalism,1,justice,2,landscape,6,language,5,law,2,library,1,life,105,life cycle,3,lifehack,10,literature,1,literature review,1,logistics,2,luxury,1,maintenance,1,making,5,management,12,manufacturing,9,material culture,7,materials,6,mechanics,1,media,17,method,46,migration,1,mobile,2,mobility,1,motion design,2,movie,3,multimedia,3,music,1,nature,3,new product development,5,Nexus 6,1,olfaction,1,online,2,open design,2,organization,1,packaging,2,paper,19,participatory design,16,PBL,1,pengate,1,performance,1,PhD,34,philosophy,46,planning,5,play,1,policy,9,politics,52,postdoc,1,practice,26,predatory,3,preservation,2,printing,1,prison,1,proceedings,1,product,1,product lifetime,1,product longevity,1,productivity,106,project management,1,prototyping,4,public space,6,publishing,3,reading,1,Remember The Milk,1,repair,1,reproduction,1,research,117,research through design,2,resilience,1,resource-limited design,1,reuse,1,review,74,robust design,1,Samsung,3,scale,1,scholarship,54,science,48,science fiction,5,semiotics,5,senses,1,service design,12,simplicity,5,society,136,sociology,11,software,61,somatics,1,space,5,STEM,1,strategic design,6,student,8,sustainability,68,sustainable consumption,1,sustainable design,1,sustainable production,1,systems,67,tactile,1,tangibility,1,technology,25,textile,7,theatre,3,theory,7,Toodledo,2,Toronto,3,tourism,2,traffic,1,transhumanism,1,transnationalism,1,transportation,3,tv,3,typography,1,uncertainty,1,universal design,4,upcycling,2,urban,30,usa,9,usability,1,user experience,8,virtual reality,1,visualization,24,waste management,1,wearable,3,well-being,17,women,1,workshop,74,writing,2,
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The Trouble with Normal...: DIS2020 - Designing Interactive Systems 2020 (Jul 2020, Eindhoven, The Netherlands)
DIS2020 - Designing Interactive Systems 2020 (Jul 2020, Eindhoven, The Netherlands)
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The Trouble with Normal...
https://filsalustri.blogspot.com/2019/12/dis2020-designing-interactive-systems.html
https://filsalustri.blogspot.com/
https://filsalustri.blogspot.com/
https://filsalustri.blogspot.com/2019/12/dis2020-designing-interactive-systems.html
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