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Swiss Design Network Symposium 2021 (Mar 2021, Online / Lucerne, Switzerland)

Dates: 25-26 March 2021
Location: Online / University of Applied Sciences and Arts of Southern Switzerland, and Lucerne University of Applied Sciences and Arts, HSLU
Website: DaCG
Deadline for submission of workshop proposals: 15 July 2020

Design as Common Good
Framing design through pluralism and social values

In light of social, economic, technological and environmental challenges, design researchers, practitioners as well as communities constantly critically address and question the contribution of design to the common good. The Common Good as conceptualized by the Stanford Encyclopedia of Philosophy (Zalta et al., 2018) “benefits society as a whole – in contrast to the private good of individuals and sections of society.” Design as a discipline has long been positioned from the context of developing and catering to the private good, focusing on individual and smaller sections of society - largely leaving its contributions to the common good under explored.

A range of frameworks currently situate design as a common good among them the 17 UN Sustainable Development Goals (SDG, sustainabledevelopment.un.org) and the Quadruple Helix (Carayannis & Campbell, 2009). The SDG calls for new approaches of design to address 17 areas identified by the UN as elements of a sustainable world concerned with human well-being. Design, refers and is understood as transcending the verb to design meaning creation of products, services, buildings or communication and so on, rather looking at design as “diverse forms of life, and often, contrasting notions of sociability and the world” (Escobar, 2018). The second, the Quadruple Helix, emphasizes the need for co-creation and co-design among governments, industries, academia and civil society in order to achieve socially desirable innovations.

With our conference Design as Common Good, the Swiss Design Network invites everyone interested in reflecting upon what constitutes a common good and specifically what constitutes a common good in and through design. The conference aims to develop new and relevant points of entry for research, education and practise around this topic.

Professional responses to matters of inclusion, sustainability, safety, accessibility, health, well-being, equity, or education are central to these endeavours. They are pushed to the foreground by disruptive events, such as the financial crisis 2008 or the COVID-19 pandemic as well as the fast-paced and omnipresent digital transformation.

We want to collaboratively explore what common good can entail, critically thinking and learning from each other. We welcome papers and projects from researchers and scholars addressing the issue of the common good through, with and within design in the hopes of encouraging others from domains outside the academic design discipline to join our discussion and conference.

We are looking for papers that convey the contributions of design to the common good from a multitude of theoretical perspectives and professional practices. Particularly desirable are research projects targeting new models of knowledge production and innovation that address social, environmental and economic issues to enhance human living. The research focuses on the needs of society – be that at a local, national or global level – and so makes a valuable contribution to policies, the economies, and societies.

We are aiming for high quality contributions that will form the foundations for a book, a special journal issue or another publication and also engaging workshops.

Research questions could be but are not limited to:

Discipline:

Is design a common good? If so, what are the implications and why?
Does design contribute to the common good? If so, how and when?
How are design theories, methods and practices evolving to contribute or challenge the common good?

Education:

What impact does the common good have on education?
Can we develop curricula based on the premise of designing for the common good?
Are there relevant experiences in education models and programs that encompass the common good?

Research:

How is ongoing research addressing the topic of design as common good?
How does knowledge from other disciplines and domains inform design research for the common good (i.e., philosophy, public management, anthropology and others)?
How might we develop approaches and methods to face societal, economic, political and environmental issues for the common good?
What are methods to design the common good? Have specific methods emerged?

Practice:

Is the practice of design being reoriented? If yes, how?
Which are the design outcomes of the common good? Are there specific outcomes?
What is the most obvious impact on design practice?
Are design agencies reorganizing their structures, competences, and skills?
Who is involved in designing the common good?

References:

Zalta, Edward N, Uri Nodelman, Colin Allen, and R Lanier Anderson. “Stanford Encyclopedia of Philosophy,” 2018, 29.

Carayannis, Elias G., and David F.J. Campbell. “‘Mode 3’ and ‘Quadruple Helix’: Toward a 21st Century Fractal Innovation Ecosystem.” International Journal of Technology Management 46, no. 3/4 (2009): 201. https://doi.org/10.1504/IJTM.2009.023374.

Escobar, Arturo. Designs for the Pluriverse: Radical Interdependence, Autonomy, and the Making of Worlds. New Ecologies for the Twenty-First Century. Durham: Duke University Press, 2018.

“Sustainable Development Goals .:. Sustainable Development Knowledge Platform.” Accessed April 27, 2020. https://sustainabledevelopment.un.org/?menu=1300.

Submissions Procedure and Online Conference Format

Submitting a Paper

Applicants are invited to submit a 500-word abstract by July 15, 2020. Following acceptance of the abstract, authors will be notified by September 10, 2020 to submit their full paper (4000 words) by November 15, 2020, which will also be undergoing a double-blind review.

Submissions must be written in English, should not exceed 4000 words (excluding references), and should be submitted as a single PDF.

Submitting a Workshop Proposal

Applicants are invited to submit a 500-word proposal for an online workshop at the conference. The proposal needs to include title, topic, method, length, format and number of participants. Submission is due July 15, 2020. Following acceptance of the proposal authors will be notified by September 10, 2020 to submit their detailed agenda and structure by November 15, 2020.

In addition to the 500 words, authors need to share how they plan to present their paper and workshop online. We encourage the creative exploration of the online conference format and want to support authors to go beyond 'reading' their paper, doing the 'old PowerPoint', or run an in-presence workshop. By sharing your idea with us, we can also work with you on any technical requirements.

All abstracts and workshop proposals must be sent via the Easychair Platform.

For more information about the content of the conference please contact: coordinator@swissdesignnetwork.ch or see https://www.designascommongood.ch.

Submissions:

Conference proceedings

All accepted papers will be published in the Conference Proceedings online as a PDF. We plan to make the proceedings available with the conference. In addition, select authors of high-quality conference papers will be invited to expand their papers into a book chapter during a physical workshop that we plan for October 2021.

Key dates:

Deadline for Abstract Submission: 15 July 2020
Notification of Acceptance: 10 September 2020
Deadline for Full Paper: 15 November 2020
Feedback of Reviewers: 15 December 2020
Registration opens for conference: 15 January 2021
Final Paper: 29 January 2021
Conference: 25 - 26 March 2021

COMMENTS

Name

academia,15,academic,2,activism,1,adaptation,1,additive manufacturing,1,admin,14,aesthetics,7,affect,1,ageing,2,AI,18,analogy,2,android,1,animation,1,anthropology,3,anticipation,1,app,1,architecture,51,art,2,arts,73,Asia,3,assistive technology,2,authority,1,automobile,1,award,1,balance,28,biology,5,biomimetics,17,book,8,branding,4,building,3,built environment,4,business,7,CAD,5,Canada,29,care,1,case,11,cfp,689,change revision,1,children,2,cinema,1,Circa,3,circular design,1,circular economy,4,codesign,3,cognition,12,collaboration,4,colonization,1,commercialization,3,commonplacing,1,communication,3,communication design,12,competition,5,complexity,5,computation,24,computer science,1,computing,18,concept map,4,conference,354,constructivism,1,conversation,1,conversational analysis,1,covid-19,4,craft,11,creative arts,1,creativity,15,crime,1,CSCW,1,culture,35,cybernetics,2,data science,1,decision-making,1,decolonization,1,degrowth,1,dementia,4,design,111,design science,1,design thinking,12,digital,3,digital media,5,digital reproduction,1,digital scholarship,1,disability,3,dissertation,1,drawing,7,economics,23,education,71,effectiveness,14,efficiency,12,emotion,1,engineering,45,entertainment,1,entrepreneurship,6,environment,28,ergonomics,3,ethics,51,ethnography,2,Evernote,1,evolution,4,exhibition,3,exoskeleton,1,experience,5,experimental studies,3,fail,1,fashion,15,featured,10,film,1,food,5,function modeling,1,futurism,16,gender,1,gender studies,3,geography,2,Germany,2,globalization,3,grantsmanship,1,graphic design,32,Greece,1,HCI,53,health,29,heritage,2,history,33,HMI,1,Hobonichi,1,housing,2,human factors,3,humanism,56,humanities,2,identity,1,illustration,2,image,4,inclusivity,2,industrial design,6,informatics,4,information,9,innovation,19,interaction,26,interdisciplinarity,4,interior design,9,internet of things,3,intervention,1,iphone,16,jobs,1,journal,194,journalism,1,justice,2,landscape,6,language,5,law,2,library,1,life,105,life cycle,3,lifehack,10,literature,1,literature review,1,logistics,2,luxury,1,maintenance,1,making,5,management,12,manufacturing,9,material culture,7,materials,6,mechanics,1,media,17,method,46,migration,1,mobile,2,mobility,1,motion design,2,movie,3,multimedia,3,music,1,nature,3,new product development,5,Nexus 6,1,olfaction,1,online,2,open design,2,organization,1,packaging,2,paper,19,participatory design,16,PBL,1,pengate,1,performance,1,PhD,34,philosophy,46,planning,5,play,1,policy,9,politics,52,postdoc,1,practice,26,predatory,3,preservation,2,printing,1,prison,1,proceedings,1,product,1,product lifetime,1,product longevity,1,productivity,106,project management,1,prototyping,4,public space,6,publishing,3,reading,1,Remember The Milk,1,repair,1,reproduction,1,research,117,research through design,2,resilience,1,resource-limited design,1,reuse,1,review,74,robust design,1,Samsung,3,scale,1,scholarship,54,science,48,science fiction,5,semiotics,5,senses,1,service design,12,simplicity,5,society,136,sociology,11,software,61,somatics,1,space,5,STEM,1,strategic design,6,student,8,sustainability,68,sustainable consumption,1,sustainable design,1,sustainable production,1,systems,67,tactile,1,tangibility,1,technology,25,textile,7,theatre,3,theory,7,Toodledo,2,Toronto,3,tourism,2,traffic,1,transhumanism,1,transnationalism,1,transportation,3,tv,3,typography,1,uncertainty,1,universal design,4,upcycling,2,urban,30,usa,9,usability,1,user experience,8,virtual reality,1,visualization,24,waste management,1,wearable,3,well-being,17,women,1,workshop,74,writing,2,
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The Trouble with Normal...: Swiss Design Network Symposium 2021 (Mar 2021, Online / Lucerne, Switzerland)
Swiss Design Network Symposium 2021 (Mar 2021, Online / Lucerne, Switzerland)
Swiss Design Network Symposium 2021 (Mar 2021, Online / Lucerne, Switzerland)
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The Trouble with Normal...
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