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23rd Generative Art Intl Conf (Dec 2020, virtual)

Dates: 15-17 Dec 2020
Location: online
Website: GenerativeArt
Deadline for submission of abstracts: 15 Sep 2020

XXIII GA Conference is organized by ARGENIA Ass. and hosted and supported by METID, Politecnico di Milano University, Italy.

Starting since 1998, the annual Generative Art conferences are the international leading meetings involving researchers, Ph.D. and creative people performing generative advanced approaches. As in the 22 previous annual conferences, our choice is to have ONLY ONE MAIN SESSION (3 days) with around 40 paper online presentations; a virtual exhibition with the images of posters and artworks; some installations and generative live-performances, whose movies will be also published in the website of the conference. This because we like to increase the possibilities of knowing each other, of exchanging experiences and crossing opinions. We don't like parallel sessions and all accepted people will be like KEYNOTE SPEAKERS, scheduled in ONLY ONE MAIN SESSION. Around 1000 papers, together with artworks and live performances, presented at previous conferences are on the GA website.

The DEADLINE for sending your proposals (abstracts of papers, posters, artworks, installations, live performances) is the 15th of September 2020 and we are sure that, with your contributions, GA2020, the 23rd Generative Art meeting, will be, once more, a place where ideas, results, and opinions will be exchanged and where knowing people working with similar design approaches, in a wide range of different disciplines, will be possible.

We are working to organize these three days of online conference in order to maximize the knowledge and exchange of opinions among the participants. Looking forward to meeting you in this virtual conference, also if we hope to meet you by person as soon as this pandemia will end.

COMMENTS

Name

academia,15,academic,2,activism,1,adaptation,1,additive manufacturing,1,admin,14,aesthetics,7,affect,1,ageing,2,AI,18,analogy,2,android,1,animation,1,anthropology,3,anticipation,1,app,1,architecture,51,art,2,arts,73,Asia,3,assistive technology,2,authority,1,automobile,1,award,1,balance,28,biology,5,biomimetics,17,book,8,branding,4,building,3,built environment,4,business,7,CAD,5,Canada,29,care,1,case,11,cfp,689,change revision,1,children,2,cinema,1,Circa,3,circular design,1,circular economy,4,codesign,3,cognition,12,collaboration,4,colonization,1,commercialization,3,commonplacing,1,communication,3,communication design,12,competition,5,complexity,5,computation,24,computer science,1,computing,18,concept map,4,conference,354,constructivism,1,conversation,1,conversational analysis,1,covid-19,4,craft,11,creative arts,1,creativity,15,crime,1,CSCW,1,culture,35,cybernetics,2,data science,1,decision-making,1,decolonization,1,degrowth,1,dementia,4,design,111,design science,1,design thinking,12,digital,3,digital media,5,digital reproduction,1,digital scholarship,1,disability,3,dissertation,1,drawing,7,economics,23,education,71,effectiveness,14,efficiency,12,emotion,1,engineering,45,entertainment,1,entrepreneurship,6,environment,28,ergonomics,3,ethics,51,ethnography,2,Evernote,1,evolution,4,exhibition,3,exoskeleton,1,experience,5,experimental studies,3,fail,1,fashion,15,featured,10,film,1,food,5,function modeling,1,futurism,16,gender,1,gender studies,3,geography,2,Germany,2,globalization,3,grantsmanship,1,graphic design,32,Greece,1,HCI,53,health,29,heritage,2,history,33,HMI,1,Hobonichi,1,housing,2,human factors,3,humanism,56,humanities,2,identity,1,illustration,2,image,4,inclusivity,2,industrial design,6,informatics,4,information,9,innovation,19,interaction,26,interdisciplinarity,4,interior design,9,internet of things,3,intervention,1,iphone,16,jobs,1,journal,194,journalism,1,justice,2,landscape,6,language,5,law,2,library,1,life,105,life cycle,3,lifehack,10,literature,1,literature review,1,logistics,2,luxury,1,maintenance,1,making,5,management,12,manufacturing,9,material culture,7,materials,6,mechanics,1,media,17,method,46,migration,1,mobile,2,mobility,1,motion design,2,movie,3,multimedia,3,music,1,nature,3,new product development,5,Nexus 6,1,olfaction,1,online,2,open design,2,organization,1,packaging,2,paper,19,participatory design,16,PBL,1,pengate,1,performance,1,PhD,34,philosophy,46,planning,5,play,1,policy,9,politics,52,postdoc,1,practice,26,predatory,3,preservation,2,printing,1,prison,1,proceedings,1,product,1,product lifetime,1,product longevity,1,productivity,106,project management,1,prototyping,4,public space,6,publishing,3,reading,1,Remember The Milk,1,repair,1,reproduction,1,research,117,research through design,2,resilience,1,resource-limited design,1,reuse,1,review,74,robust design,1,Samsung,3,scale,1,scholarship,54,science,48,science fiction,5,semiotics,5,senses,1,service design,12,simplicity,5,society,136,sociology,11,software,61,somatics,1,space,5,STEM,1,strategic design,6,student,8,sustainability,68,sustainable consumption,1,sustainable design,1,sustainable production,1,systems,67,tactile,1,tangibility,1,technology,25,textile,7,theatre,3,theory,7,Toodledo,2,Toronto,3,tourism,2,traffic,1,transhumanism,1,transnationalism,1,transportation,3,tv,3,typography,1,uncertainty,1,universal design,4,upcycling,2,urban,30,usa,9,usability,1,user experience,8,virtual reality,1,visualization,24,waste management,1,wearable,3,well-being,17,women,1,workshop,74,writing,2,
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The Trouble with Normal...: 23rd Generative Art Intl Conf (Dec 2020, virtual)
23rd Generative Art Intl Conf (Dec 2020, virtual)
23rd Generative Art Intl Conf (Dec 2020, virtual)
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The Trouble with Normal...
https://filsalustri.blogspot.com/2020/08/23rd-generative-art-intl-conf-dec-2020.html
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https://filsalustri.blogspot.com/
https://filsalustri.blogspot.com/2020/08/23rd-generative-art-intl-conf-dec-2020.html
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