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Special Issue of Interaction Design & Architecture (IxD&A): Speculative and Critical Design - approaches and influences in education (Sep 2021)

Website: IxD&A
Deadline for submissions: 9 Sep 2021

The call information on the SpeculativeEdu project website: http://speculativeedu.eu/call-speculative-and-critical-design-approaches-and-influences-in-education/

Speculative and Critical Design approaches and related Design Fiction practices are increasingly finding their place within interaction design and technology design educational programmes. The guest editors of this special issue are partners in the SpeculativeEdu project (Speculative Design – Educational Resource Toolkit), funded by the European Union, to explore novel educational skills and practices for the 21st century, especially those focused on the critical relations between technology and people.

The inherently discursive and provocative nature of the Speculative or Critical Design approach makes it potentially useful for both teaching practical design skills and for reflecting on theoretical positions and the implications of introducing designed objects and systems into the world. There are however tensions and unresolved issues, and there is much potential for further development that deserves examination, particularly in the context of education, such as practical questions around: how to develop and share sets of tools, techniques and methods for concept creation; how to address aspects such as worldbuilding and the communication of narratives; and how best to apply criteria for assessment in educational domains as diverse as product and service design, architecture and urban studies, fashion design, media and communication, human-computer interaction, socio-technical studies and other creative fields.

Further fundamental and overarching themes also deserve deeper interrogation, for example around: inclusion, diversity and participation; the influence of global and local cultures; understandings of the past, the present and the future; and the role of primary research in creative, imaginative work. Not least is the question of how to nurture the development of constructive tactics and strategies amongst students who are facing a world where problems seem too complex, too inextricably interwoven and too intractable to begin to address.

Topics of Interest

The indicative list of topics of interest for this special issue includes, but is not limited to:
  • teaching and learning activities, methods and resources
  • reflections and viewpoints on critique and theory
  • assessment strategies, and program and course development
  • disciplinary and interdisciplinary working
  • skills development for post-education routes to employment and industry
  • the use of speculative and critical design in industry, and professional training and skills development
  • perspectives on globalization and the specifics of local contexts
  • future directions for the field

Guest editors

Ingi Helgason (Edinburgh Napier University, UK)
Enrique Encinas (Aalborg University, Denmark)
Ivica Mitrovic (Arts Academy, University of Split, Croatia)
Michael Smyth, (Edinburgh Napier University, UK)

Important dates

  • Deadline: September 9, 2021
  • Notification to the authors: October 14, 2021
  • Camera ready paper: November 11, 2021
  • Publication of the special issue: end of November, 2021

COMMENTS

Name

academia,15,academic,2,activism,1,adaptation,1,additive manufacturing,1,admin,14,aesthetics,7,affect,1,ageing,2,AI,18,analogy,2,android,1,animation,1,anthropology,3,anticipation,1,app,1,architecture,51,art,2,arts,73,Asia,3,assistive technology,2,authority,1,automobile,1,award,1,balance,28,biology,5,biomimetics,17,book,8,branding,4,building,3,built environment,4,business,7,CAD,5,Canada,29,care,1,case,11,cfp,689,change revision,1,children,2,cinema,1,Circa,3,circular design,1,circular economy,4,codesign,3,cognition,12,collaboration,4,colonization,1,commercialization,3,commonplacing,1,communication,3,communication design,12,competition,5,complexity,5,computation,24,computer science,1,computing,18,concept map,4,conference,354,constructivism,1,conversation,1,conversational analysis,1,covid-19,4,craft,11,creative arts,1,creativity,15,crime,1,CSCW,1,culture,35,cybernetics,2,data science,1,decision-making,1,decolonization,1,degrowth,1,dementia,4,design,111,design science,1,design thinking,12,digital,3,digital media,5,digital reproduction,1,digital scholarship,1,disability,3,dissertation,1,drawing,7,economics,23,education,71,effectiveness,14,efficiency,12,emotion,1,engineering,45,entertainment,1,entrepreneurship,6,environment,28,ergonomics,3,ethics,51,ethnography,2,Evernote,1,evolution,4,exhibition,3,exoskeleton,1,experience,5,experimental studies,3,fail,1,fashion,15,featured,10,film,1,food,5,function modeling,1,futurism,16,gender,1,gender studies,3,geography,2,Germany,2,globalization,3,grantsmanship,1,graphic design,32,Greece,1,HCI,53,health,29,heritage,2,history,33,HMI,1,Hobonichi,1,housing,2,human factors,3,humanism,56,humanities,2,identity,1,illustration,2,image,4,inclusivity,2,industrial design,6,informatics,4,information,9,innovation,19,interaction,26,interdisciplinarity,4,interior design,9,internet of things,3,intervention,1,iphone,16,jobs,1,journal,194,journalism,1,justice,2,landscape,6,language,5,law,2,library,1,life,105,life cycle,3,lifehack,10,literature,1,literature review,1,logistics,2,luxury,1,maintenance,1,making,5,management,12,manufacturing,9,material culture,7,materials,6,mechanics,1,media,17,method,46,migration,1,mobile,2,mobility,1,motion design,2,movie,3,multimedia,3,music,1,nature,3,new product development,5,Nexus 6,1,olfaction,1,online,2,open design,2,organization,1,packaging,2,paper,19,participatory design,16,PBL,1,pengate,1,performance,1,PhD,34,philosophy,46,planning,5,play,1,policy,9,politics,52,postdoc,1,practice,26,predatory,3,preservation,2,printing,1,prison,1,proceedings,1,product,1,product lifetime,1,product longevity,1,productivity,106,project management,1,prototyping,4,public space,6,publishing,3,reading,1,Remember The Milk,1,repair,1,reproduction,1,research,117,research through design,2,resilience,1,resource-limited design,1,reuse,1,review,74,robust design,1,Samsung,3,scale,1,scholarship,54,science,48,science fiction,5,semiotics,5,senses,1,service design,12,simplicity,5,society,136,sociology,11,software,61,somatics,1,space,5,STEM,1,strategic design,6,student,8,sustainability,68,sustainable consumption,1,sustainable design,1,sustainable production,1,systems,67,tactile,1,tangibility,1,technology,25,textile,7,theatre,3,theory,7,Toodledo,2,Toronto,3,tourism,2,traffic,1,transhumanism,1,transnationalism,1,transportation,3,tv,3,typography,1,uncertainty,1,universal design,4,upcycling,2,urban,30,usa,9,usability,1,user experience,8,virtual reality,1,visualization,24,waste management,1,wearable,3,well-being,17,women,1,workshop,74,writing,2,
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Special Issue of Interaction Design & Architecture (IxD&A): Speculative and Critical Design - approaches and influences in education (Sep 2021)
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