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Participatory Design Conference 2022 (Aug 2022, HYBRID)

Dates: 30 Aug - 1 Sep 2022
Location: HYBRID (details below)
Website: PDC2022
Deadline for submission of full papers: 18 October 2021

The Participatory Design Conference (PDC) is a leading venue for research on the direct involvement of people in the design, development, implementation and appropriation of technologies, artefacts and services. PDC brings together a multidisciplinary and international group of researchers and practitioners encompassing a wide range of issues that emerge around participatory design, encountered and discussed in multiple fields and disciplines.

2022 will see the 17th edition of the PDC conference, which is being “hosted” by Newcastle University in Newcastle upon Tyne in the United Kingdom. However, with ongoing uncertainties due to the COVID-19 pandemic, and with a desire to make PDC more inclusive while reducing its carbon footprint, the 2022 conference will have a radically different format. While PDC 2022 will run a conference event in Newcastle upon Tyne between 30th August and 1st September 2022 (COVID-19 permitting), it will interface with a number of international PDC Places – smaller in-person events and activities ran in different locations around the world – with each Place shaped and organised by local participatory design researchers and practitioners. Asynchronous and synchronous online activities will occur before the week of the conference (15th August- 29th August) and after the conference (2nd September-16th September) to connect PDC participants across Places.

The theme for the 2022 conference is Embracing Cosmologies: Expanding Worlds of Participatory Design, building on the themes of the last editions of the conference that have drawn attention to the wider political, systemic and pluralistic qualities of participatory design research and practice.

COMMENTS

Name

academia,15,academic,2,activism,1,adaptation,1,additive manufacturing,1,admin,14,aesthetics,7,affect,1,ageing,2,AI,18,analogy,2,android,1,animation,1,anthropology,3,anticipation,1,app,1,architecture,51,art,2,arts,73,Asia,3,assistive technology,2,authority,1,automobile,1,award,1,balance,28,biology,5,biomimetics,17,book,8,branding,4,building,3,built environment,4,business,7,CAD,5,Canada,29,care,1,case,11,cfp,689,change revision,1,children,2,cinema,1,Circa,3,circular design,1,circular economy,4,codesign,3,cognition,12,collaboration,4,colonization,1,commercialization,3,commonplacing,1,communication,3,communication design,12,competition,5,complexity,5,computation,24,computer science,1,computing,18,concept map,4,conference,354,constructivism,1,conversation,1,conversational analysis,1,covid-19,4,craft,11,creative arts,1,creativity,15,crime,1,CSCW,1,culture,35,cybernetics,2,data science,1,decision-making,1,decolonization,1,degrowth,1,dementia,4,design,111,design science,1,design thinking,12,digital,3,digital media,5,digital reproduction,1,digital scholarship,1,disability,3,dissertation,1,drawing,7,economics,23,education,71,effectiveness,14,efficiency,12,emotion,1,engineering,45,entertainment,1,entrepreneurship,6,environment,28,ergonomics,3,ethics,51,ethnography,2,Evernote,1,evolution,4,exhibition,3,exoskeleton,1,experience,5,experimental studies,3,fail,1,fashion,15,featured,10,film,1,food,5,function modeling,1,futurism,16,gender,1,gender studies,3,geography,2,Germany,2,globalization,3,grantsmanship,1,graphic design,32,Greece,1,HCI,53,health,29,heritage,2,history,33,HMI,1,Hobonichi,1,housing,2,human factors,3,humanism,56,humanities,2,identity,1,illustration,2,image,4,inclusivity,2,industrial design,6,informatics,4,information,9,innovation,19,interaction,26,interdisciplinarity,4,interior design,9,internet of things,3,intervention,1,iphone,16,jobs,1,journal,194,journalism,1,justice,2,landscape,6,language,5,law,2,library,1,life,105,life cycle,3,lifehack,10,literature,1,literature review,1,logistics,2,luxury,1,maintenance,1,making,5,management,12,manufacturing,9,material culture,7,materials,6,mechanics,1,media,17,method,46,migration,1,mobile,2,mobility,1,motion design,2,movie,3,multimedia,3,music,1,nature,3,new product development,5,Nexus 6,1,olfaction,1,online,2,open design,2,organization,1,packaging,2,paper,19,participatory design,16,PBL,1,pengate,1,performance,1,PhD,34,philosophy,46,planning,5,play,1,policy,9,politics,52,postdoc,1,practice,26,predatory,3,preservation,2,printing,1,prison,1,proceedings,1,product,1,product lifetime,1,product longevity,1,productivity,106,project management,1,prototyping,4,public space,6,publishing,3,reading,1,Remember The Milk,1,repair,1,reproduction,1,research,117,research through design,2,resilience,1,resource-limited design,1,reuse,1,review,74,robust design,1,Samsung,3,scale,1,scholarship,54,science,48,science fiction,5,semiotics,5,senses,1,service design,12,simplicity,5,society,136,sociology,11,software,61,somatics,1,space,5,STEM,1,strategic design,6,student,8,sustainability,68,sustainable consumption,1,sustainable design,1,sustainable production,1,systems,67,tactile,1,tangibility,1,technology,25,textile,7,theatre,3,theory,7,Toodledo,2,Toronto,3,tourism,2,traffic,1,transhumanism,1,transnationalism,1,transportation,3,tv,3,typography,1,uncertainty,1,universal design,4,upcycling,2,urban,30,usa,9,usability,1,user experience,8,virtual reality,1,visualization,24,waste management,1,wearable,3,well-being,17,women,1,workshop,74,writing,2,
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The Trouble with Normal...: Participatory Design Conference 2022 (Aug 2022, HYBRID)
Participatory Design Conference 2022 (Aug 2022, HYBRID)
Participatory Design Conference 2022 (Aug 2022, HYBRID)
The Trouble with Normal...
https://filsalustri.blogspot.com/2021/08/participatory-design-conference-2022.html
https://filsalustri.blogspot.com/
https://filsalustri.blogspot.com/
https://filsalustri.blogspot.com/2021/08/participatory-design-conference-2022.html
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