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Focus Section of Interaction Design Architecture(s) on Design Anthropology in Participatory Design (Nov 2015)

Website: http://www.mifav.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call26fs
Deadline for submissions: 4 September 2015

In this focus section we explore the opportunities of ethnography and design anthropology in participatory design as an approach to design in an increasingly global and digital world. Traditionally,

The section explores theoretical positionings and methodological design anthropology:

    • Proximity versus Distance
    • Understanding versus Emergence
    • Empathy versus Critique
    • Description versus Intervention
    • Professional Boundaries vs. Transdisciplinarity

We welcome participants from all areas of research in PD, interested in exploring the role and position of ethnography and design anthropology in processes of participatory engagement and technology design. Especially we

Submission procedure
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-14 pages paper (including authors' information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines.

Authors' guidelines
Link to the paper submission page (when submitting the paper please choose Domain Subjects under: "IxD&A focus section on: ‘Design Anthropology in Participatory Design'")

More information on the submission procedure and on the characteristics of the paper format can be found on the website of the IxD&A Journal where information on the copyright policy and responsibility of authors, publication ethics and malpractice are published.

For scientific advices and for any query please contact the guest-editors:
• Rachel Charlotte Smith rsmith@cavi.au.dk
• Mette Gislev Kjærsgaard mgk@mci.sdu.dk
marking the subject as: "IxD&A section on: Design Anthropology in Participatory Design"

Important dates
• Deadline: September 4, 2015
• Notification to the authors: October 4, 2015
• Camera ready paper: October 25, 2015
• Publication of the special issue: second half of November, 2015

COMMENTS

Name

academia,15,academic,2,activism,1,adaptation,1,additive manufacturing,1,admin,14,aesthetics,7,affect,1,ageing,2,AI,18,analogy,2,android,1,animation,1,anthropology,3,anticipation,1,app,1,architecture,51,art,2,arts,73,Asia,3,assistive technology,2,authority,1,automobile,1,award,1,balance,28,biology,5,biomimetics,17,book,8,branding,4,building,3,built environment,4,business,7,CAD,5,Canada,29,care,1,case,11,cfp,689,change revision,1,children,2,cinema,1,Circa,3,circular design,1,circular economy,4,codesign,3,cognition,12,collaboration,4,colonization,1,commercialization,3,commonplacing,1,communication,3,communication design,12,competition,5,complexity,5,computation,24,computer science,1,computing,18,concept map,4,conference,354,constructivism,1,conversation,1,conversational analysis,1,covid-19,4,craft,11,creative arts,1,creativity,15,crime,1,CSCW,1,culture,35,cybernetics,2,data science,1,decision-making,1,decolonization,1,degrowth,1,dementia,4,design,111,design science,1,design thinking,12,digital,3,digital media,5,digital reproduction,1,digital scholarship,1,disability,3,dissertation,1,drawing,7,economics,23,education,71,effectiveness,14,efficiency,12,emotion,1,engineering,45,entertainment,1,entrepreneurship,6,environment,28,ergonomics,3,ethics,51,ethnography,2,Evernote,1,evolution,4,exhibition,3,exoskeleton,1,experience,5,experimental studies,3,fail,1,fashion,15,featured,10,film,1,food,5,function modeling,1,futurism,16,gender,1,gender studies,3,geography,2,Germany,2,globalization,3,grantsmanship,1,graphic design,32,Greece,1,HCI,53,health,29,heritage,2,history,33,HMI,1,Hobonichi,1,housing,2,human factors,3,humanism,56,humanities,2,identity,1,illustration,2,image,4,inclusivity,2,industrial design,6,informatics,4,information,9,innovation,19,interaction,26,interdisciplinarity,4,interior design,9,internet of things,3,intervention,1,iphone,16,jobs,1,journal,194,journalism,1,justice,2,landscape,6,language,5,law,2,library,1,life,105,life cycle,3,lifehack,10,literature,1,literature review,1,logistics,2,luxury,1,maintenance,1,making,5,management,12,manufacturing,9,material culture,7,materials,6,mechanics,1,media,17,method,46,migration,1,mobile,2,mobility,1,motion design,2,movie,3,multimedia,3,music,1,nature,3,new product development,5,Nexus 6,1,olfaction,1,online,2,open design,2,organization,1,packaging,2,paper,19,participatory design,16,PBL,1,pengate,1,performance,1,PhD,34,philosophy,46,planning,5,play,1,policy,9,politics,52,postdoc,1,practice,26,predatory,3,preservation,2,printing,1,prison,1,proceedings,1,product,1,product lifetime,1,product longevity,1,productivity,106,project management,1,prototyping,4,public space,6,publishing,3,reading,1,Remember The Milk,1,repair,1,reproduction,1,research,117,research through design,2,resilience,1,resource-limited design,1,reuse,1,review,74,robust design,1,Samsung,3,scale,1,scholarship,54,science,48,science fiction,5,semiotics,5,senses,1,service design,12,simplicity,5,society,136,sociology,11,software,61,somatics,1,space,5,STEM,1,strategic design,6,student,8,sustainability,68,sustainable consumption,1,sustainable design,1,sustainable production,1,systems,67,tactile,1,tangibility,1,technology,25,textile,7,theatre,3,theory,7,Toodledo,2,Toronto,3,tourism,2,traffic,1,transhumanism,1,transnationalism,1,transportation,3,tv,3,typography,1,uncertainty,1,universal design,4,upcycling,2,urban,30,usa,9,usability,1,user experience,8,virtual reality,1,visualization,24,waste management,1,wearable,3,well-being,17,women,1,workshop,74,writing,2,
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The Trouble with Normal...: Focus Section of Interaction Design Architecture(s) on Design Anthropology in Participatory Design (Nov 2015)
Focus Section of Interaction Design Architecture(s) on Design Anthropology in Participatory Design (Nov 2015)
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The Trouble with Normal...
https://filsalustri.blogspot.com/2015/06/focus-section-of-interaction-design.html
https://filsalustri.blogspot.com/
https://filsalustri.blogspot.com/
https://filsalustri.blogspot.com/2015/06/focus-section-of-interaction-design.html
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