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Session at FATE's 16th Biennial Conference: Balancing Tactile & Digital (April 2017, Kansas City USA)

Dates: 6-8 April 2017
Location: Kansas City Art Institute, Kansas, Missouri, USA
Website: FATE
Deadline for submissions: 15 July 2016

Session: Hands-on Making and Beyond: Balancing Tactile & Digital
This session has been accepted to FATE's 16th Biennial Conference: April 6th-8th, 2017 (www.foundations-art.org/conferences). We invite designers, artists, educators, and practitioners coming from a wide range of creative, interdisciplinary backgrounds to submit a proposal.

A new generation of artists and designers are expanding traditional constraints by incorporating emerging technologies and tangible maker practices, bringing studio and design thinking closer together (Maeda, 2013). The increased significance of technology in the classroom has been debated by art and design scholars alike. Resnick (2006) and Blikstein (2013) argue that “making” by using digital fabrication could be the vehicle for inspiring innovative ideas and new literacies. Yet we know very little about how such distinctive thinking and approaches could be integrated into various studio art and design courses in K-12 and postsecondary education.

Today, artists, designers, and practitioners have been challenged to research and develop approaches to teaching that balance fine art and design with digital-making. This session will explore art and design pedagogies that effectively integrate technology, reframing traditional fine art and design courses. Specifically, this session will discuss student learning outcomes based on in-class observations, interviews, and artworks. We argue that it will be vital to develop flexible and creative ways to balance the effective implementation of technology and hands-on learning in order to promote the importance of studio and design thinking for meaningful collaborations and dialogue.

Topics that apply to the theme may include:

  • Maker education in art and design education and the notion of “making” in art and design education?
  • Digital literacies between art and design education
  • Past and present collaborations between art and design educators
  • Studio and design thinking as a path to innovation
  • Art and design thinking in collaborative learning and inquiry

Submission
Your submission is a 2 part process:
1. First, complete the To the Core and Beyond Submission Form.
2. Second, please submit your paper title, 200 word abstract, and CV to Sohee Koo and Laura Scherling by July 15th, 2016. Email: lss2165@tc.columbia.edu
Notification of acceptance: August, 2016

Session Chairs 
Sohee Koo, Teachers College | Columbia University
Email: sk3820@tc.columbia.edu
Laura Scherling, Teachers College | Columbia University
Email: lss2165@tc.columbia.edu

COMMENTS

Name

academia,15,academic,2,activism,1,adaptation,1,additive manufacturing,1,admin,14,aesthetics,7,affect,1,ageing,2,AI,18,analogy,2,android,1,animation,1,anthropology,3,anticipation,1,app,1,architecture,51,art,2,arts,73,Asia,3,assistive technology,2,authority,1,automobile,1,award,1,balance,28,biology,5,biomimetics,17,book,8,branding,4,building,3,built environment,4,business,7,CAD,5,Canada,29,care,1,case,11,cfp,689,change revision,1,children,2,cinema,1,Circa,3,circular design,1,circular economy,4,codesign,3,cognition,12,collaboration,4,colonization,1,commercialization,3,commonplacing,1,communication,3,communication design,12,competition,5,complexity,5,computation,24,computer science,1,computing,18,concept map,4,conference,354,constructivism,1,conversation,1,conversational analysis,1,covid-19,4,craft,11,creative arts,1,creativity,15,crime,1,CSCW,1,culture,35,cybernetics,2,data science,1,decision-making,1,decolonization,1,degrowth,1,dementia,4,design,111,design science,1,design thinking,12,digital,3,digital media,5,digital reproduction,1,digital scholarship,1,disability,3,dissertation,1,drawing,7,economics,23,education,71,effectiveness,14,efficiency,12,emotion,1,engineering,45,entertainment,1,entrepreneurship,6,environment,28,ergonomics,3,ethics,51,ethnography,2,Evernote,1,evolution,4,exhibition,3,exoskeleton,1,experience,5,experimental studies,3,fail,1,fashion,15,featured,10,film,1,food,5,function modeling,1,futurism,16,gender,1,gender studies,3,geography,2,Germany,2,globalization,3,grantsmanship,1,graphic design,32,Greece,1,HCI,53,health,29,heritage,2,history,33,HMI,1,Hobonichi,1,housing,2,human factors,3,humanism,56,humanities,2,identity,1,illustration,2,image,4,inclusivity,2,industrial design,6,informatics,4,information,9,innovation,19,interaction,26,interdisciplinarity,4,interior design,9,internet of things,3,intervention,1,iphone,16,jobs,1,journal,194,journalism,1,justice,2,landscape,6,language,5,law,2,library,1,life,105,life cycle,3,lifehack,10,literature,1,literature review,1,logistics,2,luxury,1,maintenance,1,making,5,management,12,manufacturing,9,material culture,7,materials,6,mechanics,1,media,17,method,46,migration,1,mobile,2,mobility,1,motion design,2,movie,3,multimedia,3,music,1,nature,3,new product development,5,Nexus 6,1,olfaction,1,online,2,open design,2,organization,1,packaging,2,paper,19,participatory design,16,PBL,1,pengate,1,performance,1,PhD,34,philosophy,46,planning,5,play,1,policy,9,politics,52,postdoc,1,practice,26,predatory,3,preservation,2,printing,1,prison,1,proceedings,1,product,1,product lifetime,1,product longevity,1,productivity,106,project management,1,prototyping,4,public space,6,publishing,3,reading,1,Remember The Milk,1,repair,1,reproduction,1,research,117,research through design,2,resilience,1,resource-limited design,1,reuse,1,review,74,robust design,1,Samsung,3,scale,1,scholarship,54,science,48,science fiction,5,semiotics,5,senses,1,service design,12,simplicity,5,society,136,sociology,11,software,61,somatics,1,space,5,STEM,1,strategic design,6,student,8,sustainability,68,sustainable consumption,1,sustainable design,1,sustainable production,1,systems,67,tactile,1,tangibility,1,technology,25,textile,7,theatre,3,theory,7,Toodledo,2,Toronto,3,tourism,2,traffic,1,transhumanism,1,transnationalism,1,transportation,3,tv,3,typography,1,uncertainty,1,universal design,4,upcycling,2,urban,30,usa,9,usability,1,user experience,8,virtual reality,1,visualization,24,waste management,1,wearable,3,well-being,17,women,1,workshop,74,writing,2,
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The Trouble with Normal...: Session at FATE's 16th Biennial Conference: Balancing Tactile & Digital (April 2017, Kansas City USA)
Session at FATE's 16th Biennial Conference: Balancing Tactile & Digital (April 2017, Kansas City USA)
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The Trouble with Normal...
https://filsalustri.blogspot.com/2016/06/session-at-fates-16th-biennial.html
https://filsalustri.blogspot.com/
https://filsalustri.blogspot.com/
https://filsalustri.blogspot.com/2016/06/session-at-fates-16th-biennial.html
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