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Special Issue of Art, Design & Communication in Higher Education: Territories of Graphic Design Education (October 2016)

Website: ADCHE
Deadline for submissions: 24 October 2016

Call for Papers ADCHE 16.1 Special Issue 'Territories of Graphic Design Education'

Art, Design & Communication in Higher Education, in collaboration with The Graphic Design Educators' Network, invites contributions to 'Territories of Graphic Design Education', a special issue exploring the physical, intellectual and existential terrain of graphic design learning and teaching. There is an orchestrated chorus within design education for problems to be discovered, defined and solved based on evidence. How does graphic design educate its prospective practitioners to discover, define and solve problems?

Other cross-disciplinary subjects provide students with a sizeable literature on the concepts they use, defining the language of the field through key terms. Geography students, for instance, have immediate access to applied introductions to the principal methods used in human and physical geography to assist in research, data collection, analysis and representation. Where is the equivalent for the student of graphic design, which has nearly double the number of undergraduate programmes than geography in the United Kingdom?

In the early part of the twenty-first century, books have emerged about graphic design research and theory. The disciplinary liminalities of graphics, however, have encouraged research and theory for graphic design from around rather than from within graphic design. How might research and theory emanate from within? Where is within? We invite papers that supplement these embryonic offerings, to position from within graphic design the key concepts and methods that particularly contribute to students’ structured and independent learning.

Other subjects, such as physics, have long-established sub-disciplines exploring the territories of their discipline’s approach to developing the knowledge of, and approaches towards, its learners. Graphic design education is a less mature sub-discipline, but with equally vigorous questions. How is graphic design taught and learnt? What are its delivery styles? How do students continue with these in their professional lives? What changes have emerged within and beyond its signature pedagogies?

Any mode of enquiry is encouraged that surfaces, shares or questions graphic design education’s traditions and history; status and identity; spaces and environments; institutions and politics; being and knowing; and practices and pedagogies. We welcome submissions that draw upon disciplinary practices to illuminate the lesser-lit ground of graphic design education.

All submissions must adhere to the journal guidelines.

Please send submissions to Vicky Haverson, Editorial Assistant.

COMMENTS

Name

academia,15,academic,2,activism,1,adaptation,1,additive manufacturing,1,admin,14,aesthetics,7,affect,1,ageing,2,AI,18,analogy,2,android,1,animation,1,anthropology,3,anticipation,1,app,1,architecture,51,art,2,arts,73,Asia,3,assistive technology,2,authority,1,automobile,1,award,1,balance,28,biology,5,biomimetics,17,book,8,branding,4,building,3,built environment,4,business,7,CAD,5,Canada,29,care,1,case,11,cfp,689,change revision,1,children,2,cinema,1,Circa,3,circular design,1,circular economy,4,codesign,3,cognition,12,collaboration,4,colonization,1,commercialization,3,commonplacing,1,communication,3,communication design,12,competition,5,complexity,5,computation,24,computer science,1,computing,18,concept map,4,conference,354,constructivism,1,conversation,1,conversational analysis,1,covid-19,4,craft,11,creative arts,1,creativity,15,crime,1,CSCW,1,culture,35,cybernetics,2,data science,1,decision-making,1,decolonization,1,degrowth,1,dementia,4,design,111,design science,1,design thinking,12,digital,3,digital media,5,digital reproduction,1,digital scholarship,1,disability,3,dissertation,1,drawing,7,economics,23,education,71,effectiveness,14,efficiency,12,emotion,1,engineering,45,entertainment,1,entrepreneurship,6,environment,28,ergonomics,3,ethics,51,ethnography,2,Evernote,1,evolution,4,exhibition,3,exoskeleton,1,experience,5,experimental studies,3,fail,1,fashion,15,featured,10,film,1,food,5,function modeling,1,futurism,16,gender,1,gender studies,3,geography,2,Germany,2,globalization,3,grantsmanship,1,graphic design,32,Greece,1,HCI,53,health,29,heritage,2,history,33,HMI,1,Hobonichi,1,housing,2,human factors,3,humanism,56,humanities,2,identity,1,illustration,2,image,4,inclusivity,2,industrial design,6,informatics,4,information,9,innovation,19,interaction,26,interdisciplinarity,4,interior design,9,internet of things,3,intervention,1,iphone,16,jobs,1,journal,194,journalism,1,justice,2,landscape,6,language,5,law,2,library,1,life,105,life cycle,3,lifehack,10,literature,1,literature review,1,logistics,2,luxury,1,maintenance,1,making,5,management,12,manufacturing,9,material culture,7,materials,6,mechanics,1,media,17,method,46,migration,1,mobile,2,mobility,1,motion design,2,movie,3,multimedia,3,music,1,nature,3,new product development,5,Nexus 6,1,olfaction,1,online,2,open design,2,organization,1,packaging,2,paper,19,participatory design,16,PBL,1,pengate,1,performance,1,PhD,34,philosophy,46,planning,5,play,1,policy,9,politics,52,postdoc,1,practice,26,predatory,3,preservation,2,printing,1,prison,1,proceedings,1,product,1,product lifetime,1,product longevity,1,productivity,106,project management,1,prototyping,4,public space,6,publishing,3,reading,1,Remember The Milk,1,repair,1,reproduction,1,research,117,research through design,2,resilience,1,resource-limited design,1,reuse,1,review,74,robust design,1,Samsung,3,scale,1,scholarship,54,science,48,science fiction,5,semiotics,5,senses,1,service design,12,simplicity,5,society,136,sociology,11,software,61,somatics,1,space,5,STEM,1,strategic design,6,student,8,sustainability,68,sustainable consumption,1,sustainable design,1,sustainable production,1,systems,67,tactile,1,tangibility,1,technology,25,textile,7,theatre,3,theory,7,Toodledo,2,Toronto,3,tourism,2,traffic,1,transhumanism,1,transnationalism,1,transportation,3,tv,3,typography,1,uncertainty,1,universal design,4,upcycling,2,urban,30,usa,9,usability,1,user experience,8,virtual reality,1,visualization,24,waste management,1,wearable,3,well-being,17,women,1,workshop,74,writing,2,
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The Trouble with Normal...: Special Issue of Art, Design & Communication in Higher Education: Territories of Graphic Design Education (October 2016)
Special Issue of Art, Design & Communication in Higher Education: Territories of Graphic Design Education (October 2016)
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The Trouble with Normal...
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https://filsalustri.blogspot.com/2016/06/special-issue-of-art-design.html
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