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1st Workshop on Games-Human Interaction (Sep 2017, Cagliari Italy)

Dates: 19-20 September 2017
Location:  T Hotel, Via dei Giudicati 66, 09131, Cagliari, Italy.
Website: GHItaly 2017
Deadline for submissions: UPDATED 11 June 2017

In Conjunction with The 12th Edition of CHItaly, the biannual Conference of the Italian SIGCHI Chapter.

The 1st Workshop on Games-Human Interaction (GHItaly 2017) aims at bringing together
scholars and industry practitioners to establish a common ground on the topic. Main goal of the event is to spur discussion, exchange of ideas, and development of new ways of researching, teaching, and working on HCI applied to design and production of video games. The application range of video games has to be intended in its broadest sense: both entertainment and applied finalities.

GHItaly 2017 will be held in conjunction with the 12th Edition of CHItaly, the biannual Conference of the Italian ACM SIGCHI Chapter, from 18th to 20th of September 2017 in Cagliari.

The workshop aims at collecting contribution advancing the research applied to video games. Suggested topics include (but are not limited to):

   -  Human Computer Interaction
   -  Usability (also for special needs)
   -  Biometric measures for interaction
   -  Game Design & Level Design
   -  Artificial Intelligence applied to Game and Level Design
   -  Visualization techniques
   -  Immersive VR systems
   -  Social interaction in video games and virtual environments
   -  Software architectures
   -  Distributed and Online systems
   -  Sensemaking
   -  Agency of objects
   -  Critical or meaningful play experience
   -  Moral choices
   -  Procedural rhetoric
   -  Storytelling

All paper submissions must be in English, and they must not exceed six (6) pages in length, including references. The papers must be formatted using the ACM SIGCHI format. The latest version of the ACM SIGCHI templates can be found at the following URL: https://chi2017.acm.org/submission-formats.html.

Papers must be submitted online on EasyChair.

All the papers will be subject to a double review process by the members of the Programme Committee. The proceedings with the papers accepted to the GHItaly 2017 workshop will be published in CEUR Workshop Proceedings (http://ceur-ws.org/), and will be indexed by SCOPUS. The authors of the best papers will be invited to submit an extended version of their work to an international journal.

Important Dates
May 28 - Deadline for submitting papers
June 30 - Review notification
September 18 - GHItaly 2017 Workshop
September 19-20 - CHItaly 2017 conference

COMMENTS

Name

academia,15,academic,2,activism,1,adaptation,1,additive manufacturing,1,admin,14,aesthetics,7,affect,1,ageing,2,AI,18,analogy,2,android,1,animation,1,anthropology,3,anticipation,1,app,1,architecture,51,art,2,arts,73,Asia,3,assistive technology,2,authority,1,automobile,1,award,1,balance,28,biology,5,biomimetics,17,book,8,branding,4,building,3,built environment,4,business,7,CAD,5,Canada,29,care,1,case,11,cfp,689,change revision,1,children,2,cinema,1,Circa,3,circular design,1,circular economy,4,codesign,3,cognition,12,collaboration,4,colonization,1,commercialization,3,commonplacing,1,communication,3,communication design,12,competition,5,complexity,5,computation,24,computer science,1,computing,18,concept map,4,conference,354,constructivism,1,conversation,1,conversational analysis,1,covid-19,4,craft,11,creative arts,1,creativity,15,crime,1,CSCW,1,culture,35,cybernetics,2,data science,1,decision-making,1,decolonization,1,degrowth,1,dementia,4,design,111,design science,1,design thinking,12,digital,3,digital media,5,digital reproduction,1,digital scholarship,1,disability,3,dissertation,1,drawing,7,economics,23,education,71,effectiveness,14,efficiency,12,emotion,1,engineering,45,entertainment,1,entrepreneurship,6,environment,28,ergonomics,3,ethics,51,ethnography,2,Evernote,1,evolution,4,exhibition,3,exoskeleton,1,experience,5,experimental studies,3,fail,1,fashion,15,featured,10,film,1,food,5,function modeling,1,futurism,16,gender,1,gender studies,3,geography,2,Germany,2,globalization,3,grantsmanship,1,graphic design,32,Greece,1,HCI,53,health,29,heritage,2,history,33,HMI,1,Hobonichi,1,housing,2,human factors,3,humanism,56,humanities,2,identity,1,illustration,2,image,4,inclusivity,2,industrial design,6,informatics,4,information,9,innovation,19,interaction,26,interdisciplinarity,4,interior design,9,internet of things,3,intervention,1,iphone,16,jobs,1,journal,194,journalism,1,justice,2,landscape,6,language,5,law,2,library,1,life,105,life cycle,3,lifehack,10,literature,1,literature review,1,logistics,2,luxury,1,maintenance,1,making,5,management,12,manufacturing,9,material culture,7,materials,6,mechanics,1,media,17,method,46,migration,1,mobile,2,mobility,1,motion design,2,movie,3,multimedia,3,music,1,nature,3,new product development,5,Nexus 6,1,olfaction,1,online,2,open design,2,organization,1,packaging,2,paper,19,participatory design,16,PBL,1,pengate,1,performance,1,PhD,34,philosophy,46,planning,5,play,1,policy,9,politics,52,postdoc,1,practice,26,predatory,3,preservation,2,printing,1,prison,1,proceedings,1,product,1,product lifetime,1,product longevity,1,productivity,106,project management,1,prototyping,4,public space,6,publishing,3,reading,1,Remember The Milk,1,repair,1,reproduction,1,research,117,research through design,2,resilience,1,resource-limited design,1,reuse,1,review,74,robust design,1,Samsung,3,scale,1,scholarship,54,science,48,science fiction,5,semiotics,5,senses,1,service design,12,simplicity,5,society,136,sociology,11,software,61,somatics,1,space,5,STEM,1,strategic design,6,student,8,sustainability,68,sustainable consumption,1,sustainable design,1,sustainable production,1,systems,67,tactile,1,tangibility,1,technology,25,textile,7,theatre,3,theory,7,Toodledo,2,Toronto,3,tourism,2,traffic,1,transhumanism,1,transnationalism,1,transportation,3,tv,3,typography,1,uncertainty,1,universal design,4,upcycling,2,urban,30,usa,9,usability,1,user experience,8,virtual reality,1,visualization,24,waste management,1,wearable,3,well-being,17,women,1,workshop,74,writing,2,
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The Trouble with Normal...: 1st Workshop on Games-Human Interaction (Sep 2017, Cagliari Italy)
1st Workshop on Games-Human Interaction (Sep 2017, Cagliari Italy)
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https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt41x2HM7W29xifuGyObDAHpoYj9Ir15zMODqfJy1aKHBC8kqUmJpH8dlAHZ91DbY-x87_2G1q8wPdoSbQvWaJ1XCOi0Rl2aAI534PLpeNrpS-yJX8RXSbCBeJINwuR9jltc6rDUljNho/s72-c/bistrot_out_giardino.jpg
The Trouble with Normal...
https://filsalustri.blogspot.com/2017/03/1st-workshop-on-games-human-interaction.html
https://filsalustri.blogspot.com/
https://filsalustri.blogspot.com/
https://filsalustri.blogspot.com/2017/03/1st-workshop-on-games-human-interaction.html
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