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NERD2GO Conference (Jun 2018, Hildesheim, Germany)

Dates: 15-16 June 2018
Location: University of Applied Sciences and Arts Hildesheim, Germany
Contacts: Michael Erlhoff and Wolfgang Jonas
Deadline for submission of extended abstracts: 31 March 2018

New Experimental Research in Design / NERD2GO

After the great success of the first NERD conference, held in 2017 at the Braunschweig University of Art (Germany), we, the members of BIRD, are thrilled to announce the next edition: NERD2GO 2018.

For design and design research and, in particular, for societal development and new perspectives of insight, it is extremely important to intensify and publish the discourse on intelligent reflections and findings in design research. The complex, particular and open nature of future-oriented design research always unveils substantial aspects that help to highlight societal, and hence, cultural, economic, ecological and technical issues and to provide a new basis for working on these problems. Developing new perspectives of insight is all the more necessary given both the complex changes in societal dimensions and the uncertainties that come with them.

After thorough discussion, BIRD has decided to stay away from limiting the second NERD conference to a particular topic. Instead, once again, we want to keep the field completely open. Therefore, we are looking for smart and truly experimental work from all areas of design research. The term experimental is here used to include both the thematic issues under investigation as well as new forms and methods in design research. Radical approaches, also from new areas of research, are explicitly welcome; unsettling conventional thinking and alleged certainties is expressly supported by this conference.

Therefore, NERD2GO is the platform for design research projects that dare to go down hitherto untrodden paths to gather new insight. The critical questioning and analysing of what is deemed ‘normal’, discussing the potential existential blurriness of categories, concepts, insights, ideas and actions: these would be useful approaches for the kind of design research that will be presented and discussed at NERD2GO.

We are looking for speakers who have just completed their doctoral theses on the kinds of issues described above or who are still working on their theses, but have reached a stage where they already can and want to present their work. We also welcome contributions by NERDs from other fields who share a similar commitment to new experimental approaches in design research.

The deadline for the submission of extended abstracts (1000-1500 words) is 31st March 2018. Presentations should be about 30 minutes, followed by discussions. We will select eight to ten speakers to be invited to NERD2GO. It is also envisaged to publish (online and print) the contributions as part of the BIRD series published at Birkhäuser.

The conference will be held in English.
In mid-April, at the latest, we will announce who will be invited to present their work at
the conference.

Please send your papers to  Michael Erlhoff and Wolfgang Jonas.

COMMENTS

Name

academia,15,academic,2,activism,1,adaptation,1,additive manufacturing,1,admin,14,aesthetics,7,affect,1,ageing,2,AI,18,analogy,2,android,1,animation,1,anthropology,3,anticipation,1,app,1,architecture,51,art,2,arts,73,Asia,3,assistive technology,2,authority,1,automobile,1,award,1,balance,28,biology,5,biomimetics,17,book,8,branding,4,building,3,built environment,4,business,7,CAD,5,Canada,29,care,1,case,11,cfp,689,change revision,1,children,2,cinema,1,Circa,3,circular design,1,circular economy,4,codesign,3,cognition,12,collaboration,4,colonization,1,commercialization,3,commonplacing,1,communication,3,communication design,12,competition,5,complexity,5,computation,24,computer science,1,computing,18,concept map,4,conference,354,constructivism,1,conversation,1,conversational analysis,1,covid-19,4,craft,11,creative arts,1,creativity,15,crime,1,CSCW,1,culture,35,cybernetics,2,data science,1,decision-making,1,decolonization,1,degrowth,1,dementia,4,design,111,design science,1,design thinking,12,digital,3,digital media,5,digital reproduction,1,digital scholarship,1,disability,3,dissertation,1,drawing,7,economics,23,education,71,effectiveness,14,efficiency,12,emotion,1,engineering,45,entertainment,1,entrepreneurship,6,environment,28,ergonomics,3,ethics,51,ethnography,2,Evernote,1,evolution,4,exhibition,3,exoskeleton,1,experience,5,experimental studies,3,fail,1,fashion,15,featured,10,film,1,food,5,function modeling,1,futurism,16,gender,1,gender studies,3,geography,2,Germany,2,globalization,3,grantsmanship,1,graphic design,32,Greece,1,HCI,53,health,29,heritage,2,history,33,HMI,1,Hobonichi,1,housing,2,human factors,3,humanism,56,humanities,2,identity,1,illustration,2,image,4,inclusivity,2,industrial design,6,informatics,4,information,9,innovation,19,interaction,26,interdisciplinarity,4,interior design,9,internet of things,3,intervention,1,iphone,16,jobs,1,journal,194,journalism,1,justice,2,landscape,6,language,5,law,2,library,1,life,105,life cycle,3,lifehack,10,literature,1,literature review,1,logistics,2,luxury,1,maintenance,1,making,5,management,12,manufacturing,9,material culture,7,materials,6,mechanics,1,media,17,method,46,migration,1,mobile,2,mobility,1,motion design,2,movie,3,multimedia,3,music,1,nature,3,new product development,5,Nexus 6,1,olfaction,1,online,2,open design,2,organization,1,packaging,2,paper,19,participatory design,16,PBL,1,pengate,1,performance,1,PhD,34,philosophy,46,planning,5,play,1,policy,9,politics,52,postdoc,1,practice,26,predatory,3,preservation,2,printing,1,prison,1,proceedings,1,product,1,product lifetime,1,product longevity,1,productivity,106,project management,1,prototyping,4,public space,6,publishing,3,reading,1,Remember The Milk,1,repair,1,reproduction,1,research,117,research through design,2,resilience,1,resource-limited design,1,reuse,1,review,74,robust design,1,Samsung,3,scale,1,scholarship,54,science,48,science fiction,5,semiotics,5,senses,1,service design,12,simplicity,5,society,136,sociology,11,software,61,somatics,1,space,5,STEM,1,strategic design,6,student,8,sustainability,68,sustainable consumption,1,sustainable design,1,sustainable production,1,systems,67,tactile,1,tangibility,1,technology,25,textile,7,theatre,3,theory,7,Toodledo,2,Toronto,3,tourism,2,traffic,1,transhumanism,1,transnationalism,1,transportation,3,tv,3,typography,1,uncertainty,1,universal design,4,upcycling,2,urban,30,usa,9,usability,1,user experience,8,virtual reality,1,visualization,24,waste management,1,wearable,3,well-being,17,women,1,workshop,74,writing,2,
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The Trouble with Normal...: NERD2GO Conference (Jun 2018, Hildesheim, Germany)
NERD2GO Conference (Jun 2018, Hildesheim, Germany)
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The Trouble with Normal...
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https://filsalustri.blogspot.com/2018/03/nerd2go-conference-jun-2018-hildesheim.html
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