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Interiors theme issue: ____room (Mar 2020)

Website: Interiors: Design/Architecture/Culture
Deadline for submission of notes of interest: 15 March 2020

This theme issue of 'Interiors*' titled, ____room, elicits proposals that explore the complexity of rooms that stem from traditional typologies. A room becomes distinctive with the addition of descriptors such as bedroom, washroom, dining-room, drawing-room, ante-room, laundry-room, powder-room, or in non-domestic spaces  the boardroom, machine-room and waiting-room. Rooms change when people become roommates, or in a nod to phonetic wordplay, to ruminate. These compound words have the power to forge obsessions such as Rachel Lichtensteins journey to understand traces left in an abandoned room, It was the room, the set, that obsessed me, or the bedroom wallpaper that drove the main character to bridge sanity and insanity in 'The Yellow Wallpaper' by Charlotte Perkins Gilman.

Room types are passive until activated by objects and interlopers. In 'Species of Spaces and Other Stories', Georges Perec describes rooms as A bedroom is a room in which there is a bed; a dining-room is a room in which there are a table and chairs, and often a sideboard; a sitting-room is a room in which there are armchairs and a couch but when occupied, he offers new descriptors to these typologies that reveal their active state.

Susan Sontag turns the reader inward and blurs the physical and psychological boundary of a room in her fictional novel, In America, writing But even a long journey must begin somewhere, say, in a room. Each of us carries a room within ourselves, waiting to be furnished and peopled, and if you listen closely, you may need to silence everything in your own room, you can hear the sounds of that other room inside your head.

Room typologies have evolved out of necessity, but have also disappeared with cultural and societal changes such as the boudoir and cabinet.

The fill-in-the-blank in front of room is an invitation to explore interiors through character defining fore-words. This issue of 'Interiors' invites contributions that explore this theme through practice, writing, research, installations, and other forms of work that offer insight into ____room.

Note of Interest due March 15, 2020

For consideration, please provide a note of interest on the topic of ____room. This can take the form of approximately 3-5 images and accompanying text (300-500 words), or a proposal of 500 words. Please include your affiliation and contact information. The editorial team will select proposals from this phase to develop into a manuscript. Selected notice of intents does not guarantee publication, this will be determined through the blind peer-review process of developed manuscripts. Please see the journal website for additional information on submissions.

COMMENTS

Name

academia,15,academic,2,activism,1,adaptation,1,additive manufacturing,1,admin,14,aesthetics,7,affect,1,ageing,2,AI,18,analogy,2,android,1,animation,1,anthropology,3,anticipation,1,app,1,architecture,51,art,2,arts,73,Asia,3,assistive technology,2,authority,1,automobile,1,award,1,balance,28,biology,5,biomimetics,17,book,8,branding,4,building,3,built environment,4,business,7,CAD,5,Canada,29,care,1,case,11,cfp,689,change revision,1,children,2,cinema,1,Circa,3,circular design,1,circular economy,4,codesign,3,cognition,12,collaboration,4,colonization,1,commercialization,3,commonplacing,1,communication,3,communication design,12,competition,5,complexity,5,computation,24,computer science,1,computing,18,concept map,4,conference,354,constructivism,1,conversation,1,conversational analysis,1,covid-19,4,craft,11,creative arts,1,creativity,15,crime,1,CSCW,1,culture,35,cybernetics,2,data science,1,decision-making,1,decolonization,1,degrowth,1,dementia,4,design,111,design science,1,design thinking,12,digital,3,digital media,5,digital reproduction,1,digital scholarship,1,disability,3,dissertation,1,drawing,7,economics,23,education,71,effectiveness,14,efficiency,12,emotion,1,engineering,45,entertainment,1,entrepreneurship,6,environment,28,ergonomics,3,ethics,51,ethnography,2,Evernote,1,evolution,4,exhibition,3,exoskeleton,1,experience,5,experimental studies,3,fail,1,fashion,15,featured,10,film,1,food,5,function modeling,1,futurism,16,gender,1,gender studies,3,geography,2,Germany,2,globalization,3,grantsmanship,1,graphic design,32,Greece,1,HCI,53,health,29,heritage,2,history,33,HMI,1,Hobonichi,1,housing,2,human factors,3,humanism,56,humanities,2,identity,1,illustration,2,image,4,inclusivity,2,industrial design,6,informatics,4,information,9,innovation,19,interaction,26,interdisciplinarity,4,interior design,9,internet of things,3,intervention,1,iphone,16,jobs,1,journal,194,journalism,1,justice,2,landscape,6,language,5,law,2,library,1,life,105,life cycle,3,lifehack,10,literature,1,literature review,1,logistics,2,luxury,1,maintenance,1,making,5,management,12,manufacturing,9,material culture,7,materials,6,mechanics,1,media,17,method,46,migration,1,mobile,2,mobility,1,motion design,2,movie,3,multimedia,3,music,1,nature,3,new product development,5,Nexus 6,1,olfaction,1,online,2,open design,2,organization,1,packaging,2,paper,19,participatory design,16,PBL,1,pengate,1,performance,1,PhD,34,philosophy,46,planning,5,play,1,policy,9,politics,52,postdoc,1,practice,26,predatory,3,preservation,2,printing,1,prison,1,proceedings,1,product,1,product lifetime,1,product longevity,1,productivity,106,project management,1,prototyping,4,public space,6,publishing,3,reading,1,Remember The Milk,1,repair,1,reproduction,1,research,117,research through design,2,resilience,1,resource-limited design,1,reuse,1,review,74,robust design,1,Samsung,3,scale,1,scholarship,54,science,48,science fiction,5,semiotics,5,senses,1,service design,12,simplicity,5,society,136,sociology,11,software,61,somatics,1,space,5,STEM,1,strategic design,6,student,8,sustainability,68,sustainable consumption,1,sustainable design,1,sustainable production,1,systems,67,tactile,1,tangibility,1,technology,25,textile,7,theatre,3,theory,7,Toodledo,2,Toronto,3,tourism,2,traffic,1,transhumanism,1,transnationalism,1,transportation,3,tv,3,typography,1,uncertainty,1,universal design,4,upcycling,2,urban,30,usa,9,usability,1,user experience,8,virtual reality,1,visualization,24,waste management,1,wearable,3,well-being,17,women,1,workshop,74,writing,2,
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The Trouble with Normal...: Interiors theme issue: ____room (Mar 2020)
Interiors theme issue: ____room (Mar 2020)
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The Trouble with Normal...
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https://filsalustri.blogspot.com/2020/02/interiors-theme-issue-room-mar-2020.html
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