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MindTrek 2021 track on Fictional, Speculative, and Critical Futures in Human-Computer Interaction (Jun 2021, Tampere, Finland)

Dates: 1-3 June 2021
Location: Tampere, Finland; and Virtual
Website: MindTrek 2021 
Deadline for submissions 25 January 2021

With recent rapid developments in human-computer interaction, we are now facing emerging technologies which will have major impacts on humanity, potentially dramatically altering our ways of living. Technologies that once were the domain of science fiction, such as brain-machine interfaces, body augmentations, mind upload and robotic companions, are not here, or on the immediate horizon. These emerging technologies promise exciting opportunities for humankind, but they come with many challenges and might lead to massive societal, cultural and individual paradigm shifts. Understanding the impacts of these emerging technologies is remarkably challenging with conventional HCI methods such as user tests, interviews or quantitative analysis. Because these technologies are still emerging it is not possible to directly observe their impacts on society.

Design Fiction, Speculative Design or Critical Design have emerged as methods to grapple with the possible futures inherent in emerging technologies. These methods create fictional and speculative worlds oriented around proximate futures of technology allowing researchers to contemplate the consequences and possibilities of new technologies. Speculative methods allow us to better understand the opportunities, pitfalls, and dangers of new technologies. Speculative and critical methods help us to think rigorously and systematically about the future, but also playfully. Therefore, our aim with this track is to create a venue for research projects which adopt less conventional methods including design fiction, pastiche scenarios, speculative research or critical design and in the long term become a frontier publication avenue for such research projects.

All papers that will be submitted to this track should have relevance to methods such as design fiction, speculative or critical design. Thus, although submissions may include a variety of methods, they MUST include a section which critically engages with the related research by using tools such as fictional abstracts, fictional prototypes, speculative design proposals or pastiche scenarios. Accordingly, we do not have a clear boundary on the topics we accept, however, to give an example, some of the topics that are of relevance to this track include:

  • Body-integrated Technologies
  • Brain-Computer Interfaces
  • Techno-Spiritual Studies
  • Altered States of Consciousness
  • Transhuman and Posthuman Technologies
  • Robotic Agents
  • Artificial Intelligence
  • Solarpunk, Steampunk, Cyberpunk, and Afrofuturism
  • Dystopia and Utopia Studies

If you are unfamiliar with the methods mentioned in this track but still would like to submit your research, we recommend a few readings that can lead to a successful submission to this track (see below). We believe that research methods which do not require the collocated participation of human subjects are especially important and relevant to current times due to COVID-19 regulations. Moreover, these methods can help researchers to form novel perspectives to engage with their topics. Therefore, we expect submissions from all fields and encourage authors to engage with the fictitious, speculative and critical design methods.

If you have questions, please contact oguz.buruk@tuni.fi.

Important Dates

Submission Deadline: January 25, 2021
Notification of Acceptance: March 25, 2021
Camera-Ready Deadline: May 1, 2021
Conference Dates: June, 1-3, 2021

Submission Guidelines

All submissions will be peer-reviewed and double-blinded. Therefore, please remove any information that could give an indication of the authorship. The papers should contain 6-10 pages, excluding the list of references.

Please use the templates provided on the style guidelines site. A template for Word documents and LaTeX guidelines can be found on www.acm.org/publications/proceedings-template.

Note that since the papers will be published by the ACM digital library all authors need to sign an ACM copyright form. The copyright form would be sent through an automated system only for accepted papers.

Contact and Stay Informed

We would be very happy if you can fill this indication of interest form if you plan to submit: https://forms.gle/YhmHiCLSECAwbgzF7.

More details about the other full-paper tracks and submission types please visit the Academic Mindtrek 2021 website: https://www.mindtrek.org/2021/academic/.

COMMENTS

Name

academia,15,academic,2,activism,1,adaptation,1,additive manufacturing,1,admin,14,aesthetics,7,affect,1,ageing,2,AI,18,analogy,2,android,1,animation,1,anthropology,3,anticipation,1,app,1,architecture,51,art,2,arts,73,Asia,3,assistive technology,2,authority,1,automobile,1,award,1,balance,28,biology,5,biomimetics,17,book,8,branding,4,building,3,built environment,4,business,7,CAD,5,Canada,29,care,1,case,11,cfp,689,change revision,1,children,2,cinema,1,Circa,3,circular design,1,circular economy,4,codesign,3,cognition,12,collaboration,4,colonization,1,commercialization,3,commonplacing,1,communication,3,communication design,12,competition,5,complexity,5,computation,24,computer science,1,computing,18,concept map,4,conference,354,constructivism,1,conversation,1,conversational analysis,1,covid-19,4,craft,11,creative arts,1,creativity,15,crime,1,CSCW,1,culture,35,cybernetics,2,data science,1,decision-making,1,decolonization,1,degrowth,1,dementia,4,design,111,design science,1,design thinking,12,digital,3,digital media,5,digital reproduction,1,digital scholarship,1,disability,3,dissertation,1,drawing,7,economics,23,education,71,effectiveness,14,efficiency,12,emotion,1,engineering,45,entertainment,1,entrepreneurship,6,environment,28,ergonomics,3,ethics,51,ethnography,2,Evernote,1,evolution,4,exhibition,3,exoskeleton,1,experience,5,experimental studies,3,fail,1,fashion,15,featured,10,film,1,food,5,function modeling,1,futurism,16,gender,1,gender studies,3,geography,2,Germany,2,globalization,3,grantsmanship,1,graphic design,32,Greece,1,HCI,53,health,29,heritage,2,history,33,HMI,1,Hobonichi,1,housing,2,human factors,3,humanism,56,humanities,2,identity,1,illustration,2,image,4,inclusivity,2,industrial design,6,informatics,4,information,9,innovation,19,interaction,26,interdisciplinarity,4,interior design,9,internet of things,3,intervention,1,iphone,16,jobs,1,journal,194,journalism,1,justice,2,landscape,6,language,5,law,2,library,1,life,105,life cycle,3,lifehack,10,literature,1,literature review,1,logistics,2,luxury,1,maintenance,1,making,5,management,12,manufacturing,9,material culture,7,materials,6,mechanics,1,media,17,method,46,migration,1,mobile,2,mobility,1,motion design,2,movie,3,multimedia,3,music,1,nature,3,new product development,5,Nexus 6,1,olfaction,1,online,2,open design,2,organization,1,packaging,2,paper,19,participatory design,16,PBL,1,pengate,1,performance,1,PhD,34,philosophy,46,planning,5,play,1,policy,9,politics,52,postdoc,1,practice,26,predatory,3,preservation,2,printing,1,prison,1,proceedings,1,product,1,product lifetime,1,product longevity,1,productivity,106,project management,1,prototyping,4,public space,6,publishing,3,reading,1,Remember The Milk,1,repair,1,reproduction,1,research,117,research through design,2,resilience,1,resource-limited design,1,reuse,1,review,74,robust design,1,Samsung,3,scale,1,scholarship,54,science,48,science fiction,5,semiotics,5,senses,1,service design,12,simplicity,5,society,136,sociology,11,software,61,somatics,1,space,5,STEM,1,strategic design,6,student,8,sustainability,68,sustainable consumption,1,sustainable design,1,sustainable production,1,systems,67,tactile,1,tangibility,1,technology,25,textile,7,theatre,3,theory,7,Toodledo,2,Toronto,3,tourism,2,traffic,1,transhumanism,1,transnationalism,1,transportation,3,tv,3,typography,1,uncertainty,1,universal design,4,upcycling,2,urban,30,usa,9,usability,1,user experience,8,virtual reality,1,visualization,24,waste management,1,wearable,3,well-being,17,women,1,workshop,74,writing,2,
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The Trouble with Normal...: MindTrek 2021 track on Fictional, Speculative, and Critical Futures in Human-Computer Interaction (Jun 2021, Tampere, Finland)
MindTrek 2021 track on Fictional, Speculative, and Critical Futures in Human-Computer Interaction (Jun 2021, Tampere, Finland)
MindTrek 2021 track on Fictional, Speculative, and Critical Futures in Human-Computer Interaction (Jun 2021, Tampere, Finland)
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The Trouble with Normal...
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https://filsalustri.blogspot.com/
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