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CHI 2016 Workshop: Visual Literacy & HCI (

Date: 8 May 2016
Location: San Jose, CA, USA
Website: http://www.hcivisualliteracy.com
Deadline for submissions: EXTENDED 1 February 2016

CHI 2016 Workshop to promote visual literacy as first class competency in HCI research and practice -- Part of CHI 2016.

The goal of this workshop is to develop ideas about and expand a research agenda for visual literacy in HCI.

By visual literacy, we mean the competency
        (i) to understand visual materials,
        (ii) to create visuals materials, and
        (iii) to think visually.

There are three primary motivations for this workshop on visual literacy in HCI, namely
        (i) to engage HCI researchers in the transformative dimensions of visual literacy with respect to modern digital technology
        (ii) to assess the relevance and pervasive nature of visual artifacts in and as a consequence of HCI design, and
        (iii) to promote visual literacy as a first-class competency in HCI research and practice.

This workshop will consist of paper and visual material presentations, critique, and structured discussion sessions. The overall goal is to detail a viable research agenda that investigates the persistent and emerging dimensions of visual literacy in HCI.

IMPORTANT DATES
Early Submission Deadline: December 18, 2015
Early Notification: December 21, 2015
Submission Deadline: January 13, 2016
Notification to Authors: January 21 2016
Camera-Ready Papers: February 12, 2016 (5pm EST)
Workshop: May 8, 2016

WORKSHOP QUESTIONS
At the workshop, we will address visual literacy in HCI from the perspectives of researchers and practitioners. We invite the CHI community to consider the following questions:

1. What are the dimensions of visual literacy in HCI?

2. How do visual metaphors and visual artifacts influence the way we think about HCI research and practice?

3. How do HCI researchers and practitioners use visual literacy to conveying knowledge, for conceptualization, for engagement, or as support for argumentation?

4. How is visual literacy efficacy evaluated, sustained, and fostered?

5. Does current and future technology require new ways to comprehend, create, communicate and teach about visual literacy in HCI?

WORKSHOP THEMES
In the most general terms, we invite paper contributors to explain notions of visual literacy in terms of three main themes, namely

(i) Visual understanding
        how are visual materials understood and explained in HCI research and practice?
(ii) Visual making
       how are visual materials used in HCI prototypes and other forms of making?
(iii) Visual thinking
       how is visual thinking different than textual thinking, and how does it augment notions of HCI?

There are a number of alternative themes or framings that are germane to visual literacy, namely

(i) Definitions
       how may visual literacy be defined in terms of constituent dimensions and competencies?
(ii) Scale
       how is the scale and pervasive nature of visual materials implicated in HCI?
(iii) Measure
       how can we know what is entailed in claiming visual competence in HCI?
(iv) Transdisciplinarity
       how can we transcend disciplinary boundaries with respect to the integration of concepts of visual literacy as they owe to various fields within and beyond HCI?

ABOUT PARTICIPANTS
This workshop invites people focused on the development, use, and exploration of visual material in HCI, either in the context of research, design process, or outcome.

People working in the following areas, but not limited to these, may be interested in submit position papers:
        * Visual literacy
        * Visual thinking
        * Design-oriented HCI
        * Digital Imagery
        * Data Visualization
        * Information Visualization
        * Interface Design
        * Visual and Digital Rhetoric
        * Communication Design
        * Information Design
        * Interactive Art & Media

FORMAT & GOALS
Participants are invited to contribute papers that present theories, frameworks, methods, and exemplars of visual literacy in HCI. The workshop aims to build a network of collaboration among those in the CHI community interested in promoting visual literacy in HCI research and practice. Through presentations and group activities, participants will propose the notion, dimensions, and future research directions for visual literacy in HCI. The workshop group activity will include hands-on, visually-oriented, methods to synthesize and present insights.

PARTICIPANT SELECTION CRITERIA
& REQUIREMENTS FOR IMAGERY
OR POSITION PAPERS
Physical presence of at least one author of each accepted position paper is required. To encourage the inclusion of thoughtful imagery, submissions have no page restrictions. Papers are to be submitted in the ACM archive format, ACM extended abstracts format, or the SIGCHI DIS pictorial format.

WHERE TO SUBMIT IMAGERY OR PAPERS
Submit your imagery or position paper to kyle@hcivisualliteracy.com.

NOTE: All participants must register for both the workshop and at least one day of the conference.

ORGANIZERS
Kyle Overton (Indiana University -- USA)
Omar Sosa-Tzec (Indiana University -- USA)
Nancy Smith (Indiana University -- USA)
Eli Blevis (Indiana University -- USA)
William Odom (Simon Fraser University -- Canada)
Sabrina Hauser (Simon Fraser University -- Canada)
Ron Wakkary (Simon Fraser University -- Canada)

COMMENTS

Name

academia,15,academic,2,activism,1,adaptation,1,additive manufacturing,1,admin,14,aesthetics,7,affect,1,ageing,2,AI,18,analogy,2,android,1,animation,1,anthropology,3,anticipation,1,app,1,architecture,51,art,2,arts,73,Asia,3,assistive technology,2,authority,1,automobile,1,award,1,balance,28,biology,5,biomimetics,17,book,8,branding,4,building,3,built environment,4,business,7,CAD,5,Canada,29,care,1,case,11,cfp,689,change revision,1,children,2,cinema,1,Circa,3,circular design,1,circular economy,4,codesign,3,cognition,12,collaboration,4,colonization,1,commercialization,3,commonplacing,1,communication,3,communication design,12,competition,5,complexity,5,computation,24,computer science,1,computing,18,concept map,4,conference,354,constructivism,1,conversation,1,conversational analysis,1,covid-19,4,craft,11,creative arts,1,creativity,15,crime,1,CSCW,1,culture,35,cybernetics,2,data science,1,decision-making,1,decolonization,1,degrowth,1,dementia,4,design,111,design science,1,design thinking,12,digital,3,digital media,5,digital reproduction,1,digital scholarship,1,disability,3,dissertation,1,drawing,7,economics,23,education,71,effectiveness,14,efficiency,12,emotion,1,engineering,45,entertainment,1,entrepreneurship,6,environment,28,ergonomics,3,ethics,51,ethnography,2,Evernote,1,evolution,4,exhibition,3,exoskeleton,1,experience,5,experimental studies,3,fail,1,fashion,15,featured,10,film,1,food,5,function modeling,1,futurism,16,gender,1,gender studies,3,geography,2,Germany,2,globalization,3,grantsmanship,1,graphic design,32,Greece,1,HCI,53,health,29,heritage,2,history,33,HMI,1,Hobonichi,1,housing,2,human factors,3,humanism,56,humanities,2,identity,1,illustration,2,image,4,inclusivity,2,industrial design,6,informatics,4,information,9,innovation,19,interaction,26,interdisciplinarity,4,interior design,9,internet of things,3,intervention,1,iphone,16,jobs,1,journal,194,journalism,1,justice,2,landscape,6,language,5,law,2,library,1,life,105,life cycle,3,lifehack,10,literature,1,literature review,1,logistics,2,luxury,1,maintenance,1,making,5,management,12,manufacturing,9,material culture,7,materials,6,mechanics,1,media,17,method,46,migration,1,mobile,2,mobility,1,motion design,2,movie,3,multimedia,3,music,1,nature,3,new product development,5,Nexus 6,1,olfaction,1,online,2,open design,2,organization,1,packaging,2,paper,19,participatory design,16,PBL,1,pengate,1,performance,1,PhD,34,philosophy,46,planning,5,play,1,policy,9,politics,52,postdoc,1,practice,26,predatory,3,preservation,2,printing,1,prison,1,proceedings,1,product,1,product lifetime,1,product longevity,1,productivity,106,project management,1,prototyping,4,public space,6,publishing,3,reading,1,Remember The Milk,1,repair,1,reproduction,1,research,117,research through design,2,resilience,1,resource-limited design,1,reuse,1,review,74,robust design,1,Samsung,3,scale,1,scholarship,54,science,48,science fiction,5,semiotics,5,senses,1,service design,12,simplicity,5,society,136,sociology,11,software,61,somatics,1,space,5,STEM,1,strategic design,6,student,8,sustainability,68,sustainable consumption,1,sustainable design,1,sustainable production,1,systems,67,tactile,1,tangibility,1,technology,25,textile,7,theatre,3,theory,7,Toodledo,2,Toronto,3,tourism,2,traffic,1,transhumanism,1,transnationalism,1,transportation,3,tv,3,typography,1,uncertainty,1,universal design,4,upcycling,2,urban,30,usa,9,usability,1,user experience,8,virtual reality,1,visualization,24,waste management,1,wearable,3,well-being,17,women,1,workshop,74,writing,2,
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The Trouble with Normal...: CHI 2016 Workshop: Visual Literacy & HCI (
CHI 2016 Workshop: Visual Literacy & HCI (
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The Trouble with Normal...
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