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Re-Production of Identify: Original, Copy, Mimicry (May 2016, Turkey)

Dates: 12-13 May 2016
Location: Izmir Center of Architecture, Turkey
Website: 4T2016
Deadline for submission of abstracts: 29 January 2016

Sponsored by the Design and Design History Society.

This year’s symposium focuses on the ethics of [re-]production in design and throughout design history. Papers are invited to focus on one of the following thematic categories or their intersections in the context of different fields including but not limited to design and cultural studies.

RE-PRODUCTION OF IDENTITY: ORIGINAL, COPY, MIMICRY
How can the relationship between original and copy be re-interpreted in the digital age? What are the cultural implications of the cult of the original in modern societies? What is the impact of design in the construction and production of identities? How can mimicry be used as an ethical design strategy? How does the fluidity of digital age mobilize fluidity of identities?

RE-PRODUCTION AND AUTHOR-ITY:OPEN SOURCE, CO-CREATION, HACKING
“What is an author” in the digital age? How can hacking be ethically located in the field of design? What is the role of open source initiatives in design? What are emancipatory potentials of co-creation today? How design can be organized as a cooperative process?

RE-PRODUCTION AS REALITY, SIMULATION, HYPER-REALITY, AUGMENTED REALITY
How do representations produce social and cultural realities? To what extent does design contribute to the management of perception? What are the potentials of simulacrum as a denial of the original / copy model? How are virtual and simulated environments consumed in contemporary societies? What are the ethical issues that are mobilized in new understandings of reality?

CALL FOR PAPERS
Those who are interested in contributing papers to the eleventh 4T Symposium are invited to submit a title and an abstract of 250-300 words through EasyChair by January 29th 2016. Registration to EasyChair is essential in order to submit abstracts. The symposium language is English, therefore all abstracts, presentations and papers should be in English. For any further questions please contact Bahar Emgin. Selected proposals will be announced on February 29th, 2016.

COMMENTS

Name

academia,15,academic,2,activism,1,adaptation,1,additive manufacturing,1,admin,14,aesthetics,7,affect,1,ageing,2,AI,18,analogy,2,android,1,animation,1,anthropology,3,anticipation,1,app,1,architecture,51,art,2,arts,73,Asia,3,assistive technology,2,authority,1,automobile,1,award,1,balance,28,biology,5,biomimetics,17,book,8,branding,4,building,3,built environment,4,business,7,CAD,5,Canada,29,care,1,case,11,cfp,689,change revision,1,children,2,cinema,1,Circa,3,circular design,1,circular economy,4,codesign,3,cognition,12,collaboration,4,colonization,1,commercialization,3,commonplacing,1,communication,3,communication design,12,competition,5,complexity,5,computation,24,computer science,1,computing,18,concept map,4,conference,354,constructivism,1,conversation,1,conversational analysis,1,covid-19,4,craft,11,creative arts,1,creativity,15,crime,1,CSCW,1,culture,35,cybernetics,2,data science,1,decision-making,1,decolonization,1,degrowth,1,dementia,4,design,111,design science,1,design thinking,12,digital,3,digital media,5,digital reproduction,1,digital scholarship,1,disability,3,dissertation,1,drawing,7,economics,23,education,71,effectiveness,14,efficiency,12,emotion,1,engineering,45,entertainment,1,entrepreneurship,6,environment,28,ergonomics,3,ethics,51,ethnography,2,Evernote,1,evolution,4,exhibition,3,exoskeleton,1,experience,5,experimental studies,3,fail,1,fashion,15,featured,10,film,1,food,5,function modeling,1,futurism,16,gender,1,gender studies,3,geography,2,Germany,2,globalization,3,grantsmanship,1,graphic design,32,Greece,1,HCI,53,health,29,heritage,2,history,33,HMI,1,Hobonichi,1,housing,2,human factors,3,humanism,56,humanities,2,identity,1,illustration,2,image,4,inclusivity,2,industrial design,6,informatics,4,information,9,innovation,19,interaction,26,interdisciplinarity,4,interior design,9,internet of things,3,intervention,1,iphone,16,jobs,1,journal,194,journalism,1,justice,2,landscape,6,language,5,law,2,library,1,life,105,life cycle,3,lifehack,10,literature,1,literature review,1,logistics,2,luxury,1,maintenance,1,making,5,management,12,manufacturing,9,material culture,7,materials,6,mechanics,1,media,17,method,46,migration,1,mobile,2,mobility,1,motion design,2,movie,3,multimedia,3,music,1,nature,3,new product development,5,Nexus 6,1,olfaction,1,online,2,open design,2,organization,1,packaging,2,paper,19,participatory design,16,PBL,1,pengate,1,performance,1,PhD,34,philosophy,46,planning,5,play,1,policy,9,politics,52,postdoc,1,practice,26,predatory,3,preservation,2,printing,1,prison,1,proceedings,1,product,1,product lifetime,1,product longevity,1,productivity,106,project management,1,prototyping,4,public space,6,publishing,3,reading,1,Remember The Milk,1,repair,1,reproduction,1,research,117,research through design,2,resilience,1,resource-limited design,1,reuse,1,review,74,robust design,1,Samsung,3,scale,1,scholarship,54,science,48,science fiction,5,semiotics,5,senses,1,service design,12,simplicity,5,society,136,sociology,11,software,61,somatics,1,space,5,STEM,1,strategic design,6,student,8,sustainability,68,sustainable consumption,1,sustainable design,1,sustainable production,1,systems,67,tactile,1,tangibility,1,technology,25,textile,7,theatre,3,theory,7,Toodledo,2,Toronto,3,tourism,2,traffic,1,transhumanism,1,transnationalism,1,transportation,3,tv,3,typography,1,uncertainty,1,universal design,4,upcycling,2,urban,30,usa,9,usability,1,user experience,8,virtual reality,1,visualization,24,waste management,1,wearable,3,well-being,17,women,1,workshop,74,writing,2,
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The Trouble with Normal...: Re-Production of Identify: Original, Copy, Mimicry (May 2016, Turkey)
Re-Production of Identify: Original, Copy, Mimicry (May 2016, Turkey)
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The Trouble with Normal...
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