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ACM Transactions on Computer-Human Interaction Special Issue on Re-Imagining Participatory Design (Sep 2016)

Website: ACM TOCHI
Deadline for submission of abstracts: 15 September 2016

We seek research contributions that address the potentials and failures of participatory design in pursuing its democratizing project in emerging Information Technology (IT) domains. We solicit research papers that open up new horizons in Participatory Design for the field, or critically examine successes and failures of the past. Conceptual, methodological, and empirical papers are welcome.

When participatory design related to information technology in the workplace emerged in the 1970s, it sought to rebalance power and agency among managers and workers. Today's Information Technology domains are more heterogeneous and less defined, and in many new contexts, it is difficult to bring sociotechnical conflicts into the open, whereby stakeholders are empowered to participate. As a result, power and agency seems to have gravitated away from end users and other stakeholders to government and multinational agencies.

Meanwhile, participatory design often seems to have become synonymous with a more neutral form of 'user-centered' design, concentrating on more local issues of usability and user satisfaction.

This is in contrast to earlier work in the field where Participatory Design not only sought to incorporate users in design, but also to intervene upon situations of conflict through developing more democratic processes.

This special issue extends an invitation to think boldly about the future of participatory design.

As guidance for possible topics for special issue contributions, we ask questions including (but not limited to) the following:

  • How are Information Technology systems today embedded in, or embodying, political conflicts such that Participatory Design could make a positive contribution?
  • What is (or should be) the role of Participatory Design in new computing contexts, including makers, ubiquitous computing, robotics, Internet of Things, cultural and creative industries, and other emerging trends?
  • How do we make sense of, and enact change in global coordination protocols that embody problematic power relations and scant worker protection? (e.g., crowdsourcing models such as Amazon Mechanical Turk.)
  • In what ways has participatory design failed to give voice to the marginal? How has it ignored, coopted, homogenized marginal voices? How might it do better?
  • How does, should, or could Participatory Design intersect with critical design, speculative design, feminist HCI, action research, design fictions, HCI for peace, and so forth?
  • How can Participatory Design help designers move from helping people do what they are already doing towards helping them make better decisions in future projects?

DEADLINES
Abstracts due Sept 15, 2016. We strongly recommend informal submission of abstracts to the special issue editors at reimaginingpd@gmail.com. Final manuscripts are due Oct 05, 2016, but earlier submissions are encouraged.

SPECIAL ISSUE EDITORS:
Liam Bannon (University of Limerick and Aarhus University)
Jeffrey Bardzell (Indiana University School of Informatics and Computing)
Susanne Bodker (Aarhus University & Associate Editor, TOCHI)

For questions, please contact  reimaginingpd@gmail.com.

SCHEDULE AND SUBMISSION DETAILS
Pre-Submission Abstract Due: Sept 15, 2016 (email to reimaginingpd@gmail.com)
Full Manuscript Submission deadline: Oct 05, 2016 (must submit to: http://mc.manuscriptcentral.com/tochi).

The tentative reviewing timeline is as follows:
Reviews Due: Dec 15, 2016
First-round notifications to authors: Jan 10, 2017
First-round revisions due: March 1, 2017

Papers that pass the first round of reviewing will enter revisions and a second round of consideration:

Second-round reviews due: May 1, 2017
Second-round results to authors: May 10, 2017
Second-round (final) author notifications: May 10, 2017
Final revisions Due: Aug 10, 2017
Special Issue Published: Late 2017 (estimated)

All contributions will be rigorously peer reviewed to the usual exacting standards of TOCHI. Further information, including TOCHI submission procedures and advice on formatting and preparing manuscripts, can be found at: http://tochi.acm.org/authors/.

Manuscripts are submitted via the ACM online manuscript system at: http://mc.manuscriptcentral.com/tochi.

Please note that TOCHI remains open to regular submissions, as well, throughout the special issue call.

COMMENTS

Name

academia,15,academic,2,activism,1,adaptation,1,additive manufacturing,1,admin,14,aesthetics,7,affect,1,ageing,2,AI,18,analogy,2,android,1,animation,1,anthropology,3,anticipation,1,app,1,architecture,51,art,2,arts,73,Asia,3,assistive technology,2,authority,1,automobile,1,award,1,balance,28,biology,5,biomimetics,17,book,8,branding,4,building,3,built environment,4,business,7,CAD,5,Canada,29,care,1,case,11,cfp,689,change revision,1,children,2,cinema,1,Circa,3,circular design,1,circular economy,4,codesign,3,cognition,12,collaboration,4,colonization,1,commercialization,3,commonplacing,1,communication,3,communication design,12,competition,5,complexity,5,computation,24,computer science,1,computing,18,concept map,4,conference,354,constructivism,1,conversation,1,conversational analysis,1,covid-19,4,craft,11,creative arts,1,creativity,15,crime,1,CSCW,1,culture,35,cybernetics,2,data science,1,decision-making,1,decolonization,1,degrowth,1,dementia,4,design,111,design science,1,design thinking,12,digital,3,digital media,5,digital reproduction,1,digital scholarship,1,disability,3,dissertation,1,drawing,7,economics,23,education,71,effectiveness,14,efficiency,12,emotion,1,engineering,45,entertainment,1,entrepreneurship,6,environment,28,ergonomics,3,ethics,51,ethnography,2,Evernote,1,evolution,4,exhibition,3,exoskeleton,1,experience,5,experimental studies,3,fail,1,fashion,15,featured,10,film,1,food,5,function modeling,1,futurism,16,gender,1,gender studies,3,geography,2,Germany,2,globalization,3,grantsmanship,1,graphic design,32,Greece,1,HCI,53,health,29,heritage,2,history,33,HMI,1,Hobonichi,1,housing,2,human factors,3,humanism,56,humanities,2,identity,1,illustration,2,image,4,inclusivity,2,industrial design,6,informatics,4,information,9,innovation,19,interaction,26,interdisciplinarity,4,interior design,9,internet of things,3,intervention,1,iphone,16,jobs,1,journal,194,journalism,1,justice,2,landscape,6,language,5,law,2,library,1,life,105,life cycle,3,lifehack,10,literature,1,literature review,1,logistics,2,luxury,1,maintenance,1,making,5,management,12,manufacturing,9,material culture,7,materials,6,mechanics,1,media,17,method,46,migration,1,mobile,2,mobility,1,motion design,2,movie,3,multimedia,3,music,1,nature,3,new product development,5,Nexus 6,1,olfaction,1,online,2,open design,2,organization,1,packaging,2,paper,19,participatory design,16,PBL,1,pengate,1,performance,1,PhD,34,philosophy,46,planning,5,play,1,policy,9,politics,52,postdoc,1,practice,26,predatory,3,preservation,2,printing,1,prison,1,proceedings,1,product,1,product lifetime,1,product longevity,1,productivity,106,project management,1,prototyping,4,public space,6,publishing,3,reading,1,Remember The Milk,1,repair,1,reproduction,1,research,117,research through design,2,resilience,1,resource-limited design,1,reuse,1,review,74,robust design,1,Samsung,3,scale,1,scholarship,54,science,48,science fiction,5,semiotics,5,senses,1,service design,12,simplicity,5,society,136,sociology,11,software,61,somatics,1,space,5,STEM,1,strategic design,6,student,8,sustainability,68,sustainable consumption,1,sustainable design,1,sustainable production,1,systems,67,tactile,1,tangibility,1,technology,25,textile,7,theatre,3,theory,7,Toodledo,2,Toronto,3,tourism,2,traffic,1,transhumanism,1,transnationalism,1,transportation,3,tv,3,typography,1,uncertainty,1,universal design,4,upcycling,2,urban,30,usa,9,usability,1,user experience,8,virtual reality,1,visualization,24,waste management,1,wearable,3,well-being,17,women,1,workshop,74,writing,2,
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The Trouble with Normal...: ACM Transactions on Computer-Human Interaction Special Issue on Re-Imagining Participatory Design (Sep 2016)
ACM Transactions on Computer-Human Interaction Special Issue on Re-Imagining Participatory Design (Sep 2016)
The Trouble with Normal...
https://filsalustri.blogspot.com/2016/07/acm-transactions-on-computer-human.html
https://filsalustri.blogspot.com/
https://filsalustri.blogspot.com/
https://filsalustri.blogspot.com/2016/07/acm-transactions-on-computer-human.html
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