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NordiCHI 2016 Workshop: Future of Books and Reading in HCI (Oct 2016, Gothenburg Sweden)

Date: 24 October 2016
Location: Gothenburg, Sweden
Website: Interactive Books
Deadline for submissions: 25 August 2016

The International Workshop on the Future of Books and Reading in Human-Computer Interaction at NordCHI 2016.

Interactive Technology is changing the reading experience and book design fundamentally. While the invention of industry-scale printing changed books into a mass product, interactive technology enables radically new reading experiences. Books can have arbitrary form factors and can adjust their visual representation in accordance to the environment and users' needs. The aim of this workshop is to explore and exchange ideas on topics emerging in human-computer interaction for book reading experiences. In particular, we will discuss the use of emerging interactive technologies, such as Augmented Reality and we will also elaborate on various methodologies that can be used to evaluate content, and how it can be used to inspire, support and enrich the reading experience.

Paper Submission/Topics:
Participants are required to write a paper (two pages in the SIGCHI 2014 format) about their work that addresses a range of topics on the future of books and reading in HCI, including (but not limited to) the following:

  • Visionary interactive book experiences.
  • Sensory books, reading experiences supported with special materials.
  • Accessories and inserted gadgets, altered vision in books.
  • Interactive books that support reading in special needs.
  • Interactive books that support creative thinking, cognition and narrative development especially in children.
  • Spatial transformations during interactive reading experiences.
  • The pros and cons of various interactive books and methodologies used.
  • The influence of novel book representations on understanding and cognitive processes.
  • Evaluation methods and approaches for interactive books and reading experiences.

Submissions are accepted online via this link.

Important Dates:
Paper submission: 25th August, 2016
Autor Notification: 3 September, 2016
Camera Ready: 9 September, 2016
Early Registration: 16 September, 2016
Workshop day: 24 October 2016

Accepted papers from the workshop will be included in the proceedings published on the workshop’s webpage. Selected papers will be invited for publication in a multi-disciplinary edited book or a journal special issue; comprising of the revised extended submission to the workshop.

Organizing Committee:

  • Asst. Prof. Dr. Mohammad Obaid, Koç University
  • Asst. Prof. Dr. Ilgım Veryeri Alaca, Koç University
  • Dr. PaweÅ‚ W. Woźniak, University of Stuttgart
  • Mr. Lars Lischke, University of Stuttgart
  • Prof. Dr. Mark Billinghrust, University of South Australia

For further information email, contact mobaid@ku.edu. MOBAID (at) KU.EDU.TR (http://ku.edu.tr/), or visit the workshop’s page.

COMMENTS

Name

academia,15,academic,2,activism,1,adaptation,1,additive manufacturing,1,admin,14,aesthetics,7,affect,1,ageing,2,AI,18,analogy,2,android,1,animation,1,anthropology,3,anticipation,1,app,1,architecture,51,art,2,arts,73,Asia,3,assistive technology,2,authority,1,automobile,1,award,1,balance,28,biology,5,biomimetics,17,book,8,branding,4,building,3,built environment,4,business,7,CAD,5,Canada,29,care,1,case,11,cfp,689,change revision,1,children,2,cinema,1,Circa,3,circular design,1,circular economy,4,codesign,3,cognition,12,collaboration,4,colonization,1,commercialization,3,commonplacing,1,communication,3,communication design,12,competition,5,complexity,5,computation,24,computer science,1,computing,18,concept map,4,conference,354,constructivism,1,conversation,1,conversational analysis,1,covid-19,4,craft,11,creative arts,1,creativity,15,crime,1,CSCW,1,culture,35,cybernetics,2,data science,1,decision-making,1,decolonization,1,degrowth,1,dementia,4,design,111,design science,1,design thinking,12,digital,3,digital media,5,digital reproduction,1,digital scholarship,1,disability,3,dissertation,1,drawing,7,economics,23,education,71,effectiveness,14,efficiency,12,emotion,1,engineering,45,entertainment,1,entrepreneurship,6,environment,28,ergonomics,3,ethics,51,ethnography,2,Evernote,1,evolution,4,exhibition,3,exoskeleton,1,experience,5,experimental studies,3,fail,1,fashion,15,featured,10,film,1,food,5,function modeling,1,futurism,16,gender,1,gender studies,3,geography,2,Germany,2,globalization,3,grantsmanship,1,graphic design,32,Greece,1,HCI,53,health,29,heritage,2,history,33,HMI,1,Hobonichi,1,housing,2,human factors,3,humanism,56,humanities,2,identity,1,illustration,2,image,4,inclusivity,2,industrial design,6,informatics,4,information,9,innovation,19,interaction,26,interdisciplinarity,4,interior design,9,internet of things,3,intervention,1,iphone,16,jobs,1,journal,194,journalism,1,justice,2,landscape,6,language,5,law,2,library,1,life,105,life cycle,3,lifehack,10,literature,1,literature review,1,logistics,2,luxury,1,maintenance,1,making,5,management,12,manufacturing,9,material culture,7,materials,6,mechanics,1,media,17,method,46,migration,1,mobile,2,mobility,1,motion design,2,movie,3,multimedia,3,music,1,nature,3,new product development,5,Nexus 6,1,olfaction,1,online,2,open design,2,organization,1,packaging,2,paper,19,participatory design,16,PBL,1,pengate,1,performance,1,PhD,34,philosophy,46,planning,5,play,1,policy,9,politics,52,postdoc,1,practice,26,predatory,3,preservation,2,printing,1,prison,1,proceedings,1,product,1,product lifetime,1,product longevity,1,productivity,106,project management,1,prototyping,4,public space,6,publishing,3,reading,1,Remember The Milk,1,repair,1,reproduction,1,research,117,research through design,2,resilience,1,resource-limited design,1,reuse,1,review,74,robust design,1,Samsung,3,scale,1,scholarship,54,science,48,science fiction,5,semiotics,5,senses,1,service design,12,simplicity,5,society,136,sociology,11,software,61,somatics,1,space,5,STEM,1,strategic design,6,student,8,sustainability,68,sustainable consumption,1,sustainable design,1,sustainable production,1,systems,67,tactile,1,tangibility,1,technology,25,textile,7,theatre,3,theory,7,Toodledo,2,Toronto,3,tourism,2,traffic,1,transhumanism,1,transnationalism,1,transportation,3,tv,3,typography,1,uncertainty,1,universal design,4,upcycling,2,urban,30,usa,9,usability,1,user experience,8,virtual reality,1,visualization,24,waste management,1,wearable,3,well-being,17,women,1,workshop,74,writing,2,
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The Trouble with Normal...: NordiCHI 2016 Workshop: Future of Books and Reading in HCI (Oct 2016, Gothenburg Sweden)
NordiCHI 2016 Workshop: Future of Books and Reading in HCI (Oct 2016, Gothenburg Sweden)
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The Trouble with Normal...
https://filsalustri.blogspot.com/2016/07/nordichi-2016-workshop-future-of-books.html
https://filsalustri.blogspot.com/
https://filsalustri.blogspot.com/
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