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eNTERFACE'17: 13th Intl. Summer Workshop on Multimodal Interfaces (July 2017, Porto, Portugal)

Dates: 3-28 July 2017
Location: Universidade Catolica Portuguesa - School of Arts, Porto, Portugal
Website: eINTERFACE'17
Deadline for applications: UPDATED 2 May 2017

The eNTERFACE 2017 Workshop is being organized this summer in Porto, Portugal, from July 3th to 28th, 2017. The Workshop will be held at Digital Creativity Centre, (http://artes.ucp.pt/ccd), Universidade Catolica Portuguesa.

The eNTERFACE Workshops present an opportunity of collaborative research and software development by gathering, in a single place, a team of senior project leaders in multimodal interfaces, PhD students, and (undergraduate) students, to work on a pre-specified list of challenges, for the duration of four weeks. Participants are organized in teams, assigned to specific projects. The ultimate goal is to make this event a unique opportunity for students and experts all over the world to meet and effectively work together, so as to foster the development of tomorrow's multimodal research community.

Senior researchers, PhD, or undergraduate students interested in participating to the Workshop should send their application by emailing the Organizing Committee at enterface17@porto.ucp.pt on or before May 2, 2017. The application should contain:
  • A short CV
  • A list of three preferred projects to work on
  • A list of skills to offer for these projects.Participants must procure their own travel and accommodation expenses. Information about the venue location and stay are provided on the eNTERFACE'17 website (http://artes.ucp.pt/enterface17). Note that although no scholarships are available for PhD students, there are no application fees.
eNTERFACE'17 will welcome students, researchers, and seniors, working in teams on the following projects:

#01. How to Catch A Werewolf, Exploring Multi-Party Game-Situated Human-Robot Interaction
#02. KING'S SPEECH Foreign language: pronounce with style!
#03. The RAPID-MIX API: a toolkit for fostering innovation in the creative industries with Multimodal, Interactive and eXpressive (MIX) technology
#04. Prynth
#05. End-to-End Listening Agent for Audio-Visual Emotional and Naturalistic Interactions
#06. Cloud-based Toolbox for Computer Vision
#07. Across the virtual bridge
#08. ePHoRt project: A telerehabilitation system for reeducation after hip replacement surgery
#09. Big Brother can you find, classify, detect and track us ?
#10. Networked Creative Coding Environments
#11. Study of the realty level of VR simulations*
#12. Audiovisualy Experience Through Digital Art Holography*

The full detailed description of the projects is available at http://artes.ucp.pt/enterface17/Call.for.participation_eNTERFACE17.html

COMMENTS

Name

academia,15,academic,2,activism,1,adaptation,1,additive manufacturing,1,admin,14,aesthetics,7,affect,1,ageing,2,AI,18,analogy,2,android,1,animation,1,anthropology,3,anticipation,1,app,1,architecture,51,art,2,arts,73,Asia,3,assistive technology,2,authority,1,automobile,1,award,1,balance,28,biology,5,biomimetics,17,book,8,branding,4,building,3,built environment,4,business,7,CAD,5,Canada,29,care,1,case,11,cfp,689,change revision,1,children,2,cinema,1,Circa,3,circular design,1,circular economy,4,codesign,3,cognition,12,collaboration,4,colonization,1,commercialization,3,commonplacing,1,communication,3,communication design,12,competition,5,complexity,5,computation,24,computer science,1,computing,18,concept map,4,conference,354,constructivism,1,conversation,1,conversational analysis,1,covid-19,4,craft,11,creative arts,1,creativity,15,crime,1,CSCW,1,culture,35,cybernetics,2,data science,1,decision-making,1,decolonization,1,degrowth,1,dementia,4,design,111,design science,1,design thinking,12,digital,3,digital media,5,digital reproduction,1,digital scholarship,1,disability,3,dissertation,1,drawing,7,economics,23,education,71,effectiveness,14,efficiency,12,emotion,1,engineering,45,entertainment,1,entrepreneurship,6,environment,28,ergonomics,3,ethics,51,ethnography,2,Evernote,1,evolution,4,exhibition,3,exoskeleton,1,experience,5,experimental studies,3,fail,1,fashion,15,featured,10,film,1,food,5,function modeling,1,futurism,16,gender,1,gender studies,3,geography,2,Germany,2,globalization,3,grantsmanship,1,graphic design,32,Greece,1,HCI,53,health,29,heritage,2,history,33,HMI,1,Hobonichi,1,housing,2,human factors,3,humanism,56,humanities,2,identity,1,illustration,2,image,4,inclusivity,2,industrial design,6,informatics,4,information,9,innovation,19,interaction,26,interdisciplinarity,4,interior design,9,internet of things,3,intervention,1,iphone,16,jobs,1,journal,194,journalism,1,justice,2,landscape,6,language,5,law,2,library,1,life,105,life cycle,3,lifehack,10,literature,1,literature review,1,logistics,2,luxury,1,maintenance,1,making,5,management,12,manufacturing,9,material culture,7,materials,6,mechanics,1,media,17,method,46,migration,1,mobile,2,mobility,1,motion design,2,movie,3,multimedia,3,music,1,nature,3,new product development,5,Nexus 6,1,olfaction,1,online,2,open design,2,organization,1,packaging,2,paper,19,participatory design,16,PBL,1,pengate,1,performance,1,PhD,34,philosophy,46,planning,5,play,1,policy,9,politics,52,postdoc,1,practice,26,predatory,3,preservation,2,printing,1,prison,1,proceedings,1,product,1,product lifetime,1,product longevity,1,productivity,106,project management,1,prototyping,4,public space,6,publishing,3,reading,1,Remember The Milk,1,repair,1,reproduction,1,research,117,research through design,2,resilience,1,resource-limited design,1,reuse,1,review,74,robust design,1,Samsung,3,scale,1,scholarship,54,science,48,science fiction,5,semiotics,5,senses,1,service design,12,simplicity,5,society,136,sociology,11,software,61,somatics,1,space,5,STEM,1,strategic design,6,student,8,sustainability,68,sustainable consumption,1,sustainable design,1,sustainable production,1,systems,67,tactile,1,tangibility,1,technology,25,textile,7,theatre,3,theory,7,Toodledo,2,Toronto,3,tourism,2,traffic,1,transhumanism,1,transnationalism,1,transportation,3,tv,3,typography,1,uncertainty,1,universal design,4,upcycling,2,urban,30,usa,9,usability,1,user experience,8,virtual reality,1,visualization,24,waste management,1,wearable,3,well-being,17,women,1,workshop,74,writing,2,
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The Trouble with Normal...: eNTERFACE'17: 13th Intl. Summer Workshop on Multimodal Interfaces (July 2017, Porto, Portugal)
eNTERFACE'17: 13th Intl. Summer Workshop on Multimodal Interfaces (July 2017, Porto, Portugal)
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The Trouble with Normal...
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