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Leonardo Three-Year Symposium on the Ph.D. in Art and Design (rolling deadlines)

Deadline for submissions: Rolling over the next three years.
Contact: Jack Ox

Ken Friedman and Jack Ox, Guest Editors

In 2017, the journal Leonardo celebrates 50 years of publishing research and works of art at the intersection of art, science and technology. As part of the celebrations, we initiated a 3-year symposium to address issues surrounding the development of the Ph.D. in Art and Design. The first articles are about to appear.

Universities around the world are now debating this issue. While the MFA is a terminal degree for professional practice, the Ph.D. is a research degree — the doctor of philosophy. The debate began in the U.K. when independent art and design schools merged with universities or obtained university status in their own right. This led to the question of the standards for appointment and promotion to programs once located in separate institutions that are now located within universities. Universities in Europe, Asia, Australia and North America have joined the conversation by establishing new Ph.D. programs or initiating serious debates on whether — and how — to build them.

The question of the Ph.D. for art and design raises many challenging issues. First among these is the nature of research, research training, and the Ph.D. While this issue is obvious to those who have earned a Ph.D. in the natural sciences, social sciences, or liberal arts, it remains complicated in understanding the Ph.D. for art and design. What is the Ph.D. in art? What is the Ph.D. in design? What should a Ph.D. be in a field of professional practice? Should there be several kinds of Ph.D. in art and design or one major model? Why pursue such a degree? What is the nature of such a Ph.D. with respect to research quality as distinct from the quality of art or design practice? Why are so many programs struggling or going wrong? Why do universities and accrediting authorities permit problematic programs to continue? Why, in the past, did artists interested in research choose to take a Ph.D. in disciplines outside art? Are there specific skills all researchers require without respect to their discipline? These are questions to consider, and there are people who have something to say about them, including experienced supervisors. With this symposium, we are reaching out to those with solid experience in doctoral education to draw on their skills and wisdom.

The fresh debate on the Ph.D. for art and design taking place in North American universities has global implications. This debate makes it imperative to consider the different models of doctoral education elsewhere in the world. Is it reasonable to earn a Ph.D. for a practice-based thesis with an artifact or an exhibition in place of the thesis, accompanied by an essay of 20,000 words? Should doctoral programs admit students to research training programs without undergraduate experience in such key skills as analysis, rhetoric, logic or mathematics? Can undergraduate art and design students with a focus on studio skills hope to succeed in doctoral work when they have had little or no experience in the kinds of information seeking or writing that form the basis for earning a research degree? Is it possible to award Ph.D. degrees for skills and capacities completely different from those in any  established research field? In North America, an exhibition of artifacts with a short thesis is the basis for awarding an MFA degree; in the UK and Australia and at some European art schools, this is the basis for awarding a Ph.D. Is it possible to merge these two traditions?

The SEAD and STEAM Challenge
One of the specific challenges we face internationally is finding new ways to enable collaboration between science and engineering with the arts, design and the humanities (SEAD). The United States National Science Foundation funded a SEAD study highlighting a number of international developments and best practices that inevitably will influence the question of the Ph.D. in art and design. One of the areas in this study was the emerging discussion on “STEM to STEAM.”

Call for Papers
The Ph.D. for art and design has become a significant issue in worldwide university education. As the world’s oldest peer-reviewed interdisciplinary journal for the arts, sciences and technology, Leonardo has a responsibility to serve as a forum for the conversation. This symposium is our contribution to the emerging dialogue on this issue in North America and around the world.

We seek several kinds of contributions to a 3-year symposium on the Ph.D. in art and design.

  • First, we seek full-length peer-reviewed articles for publication in the Leonardo addressing key issues concerning the Ph.D. in art and design.
  • Second, we seek significant reports, research studies and case studies. Since these will be longer than journal articles, we will review them for journal publication as extended abstracts with references, and we will publish the full documents on the Leonardo web site.
  • Finally, we will welcome Letters to the Editors in response to published articles and to the documents on the web site.

Questions and correspondence should be sent to Jack Ox.

Manuscript proposals and articles submitted for publication consideration should be sent to: leonardomanuscripts@gmail.com.

COMMENTS

Name

academia,15,academic,2,activism,1,adaptation,1,additive manufacturing,1,admin,14,aesthetics,7,affect,1,ageing,2,AI,18,analogy,2,android,1,animation,1,anthropology,3,anticipation,1,app,1,architecture,51,art,2,arts,73,Asia,3,assistive technology,2,authority,1,automobile,1,award,1,balance,28,biology,5,biomimetics,17,book,8,branding,4,building,3,built environment,4,business,7,CAD,5,Canada,29,care,1,case,11,cfp,689,change revision,1,children,2,cinema,1,Circa,3,circular design,1,circular economy,4,codesign,3,cognition,12,collaboration,4,colonization,1,commercialization,3,commonplacing,1,communication,3,communication design,12,competition,5,complexity,5,computation,24,computer science,1,computing,18,concept map,4,conference,354,constructivism,1,conversation,1,conversational analysis,1,covid-19,4,craft,11,creative arts,1,creativity,15,crime,1,CSCW,1,culture,35,cybernetics,2,data science,1,decision-making,1,decolonization,1,degrowth,1,dementia,4,design,111,design science,1,design thinking,12,digital,3,digital media,5,digital reproduction,1,digital scholarship,1,disability,3,dissertation,1,drawing,7,economics,23,education,71,effectiveness,14,efficiency,12,emotion,1,engineering,45,entertainment,1,entrepreneurship,6,environment,28,ergonomics,3,ethics,51,ethnography,2,Evernote,1,evolution,4,exhibition,3,exoskeleton,1,experience,5,experimental studies,3,fail,1,fashion,15,featured,10,film,1,food,5,function modeling,1,futurism,16,gender,1,gender studies,3,geography,2,Germany,2,globalization,3,grantsmanship,1,graphic design,32,Greece,1,HCI,53,health,29,heritage,2,history,33,HMI,1,Hobonichi,1,housing,2,human factors,3,humanism,56,humanities,2,identity,1,illustration,2,image,4,inclusivity,2,industrial design,6,informatics,4,information,9,innovation,19,interaction,26,interdisciplinarity,4,interior design,9,internet of things,3,intervention,1,iphone,16,jobs,1,journal,194,journalism,1,justice,2,landscape,6,language,5,law,2,library,1,life,105,life cycle,3,lifehack,10,literature,1,literature review,1,logistics,2,luxury,1,maintenance,1,making,5,management,12,manufacturing,9,material culture,7,materials,6,mechanics,1,media,17,method,46,migration,1,mobile,2,mobility,1,motion design,2,movie,3,multimedia,3,music,1,nature,3,new product development,5,Nexus 6,1,olfaction,1,online,2,open design,2,organization,1,packaging,2,paper,19,participatory design,16,PBL,1,pengate,1,performance,1,PhD,34,philosophy,46,planning,5,play,1,policy,9,politics,52,postdoc,1,practice,26,predatory,3,preservation,2,printing,1,prison,1,proceedings,1,product,1,product lifetime,1,product longevity,1,productivity,106,project management,1,prototyping,4,public space,6,publishing,3,reading,1,Remember The Milk,1,repair,1,reproduction,1,research,117,research through design,2,resilience,1,resource-limited design,1,reuse,1,review,74,robust design,1,Samsung,3,scale,1,scholarship,54,science,48,science fiction,5,semiotics,5,senses,1,service design,12,simplicity,5,society,136,sociology,11,software,61,somatics,1,space,5,STEM,1,strategic design,6,student,8,sustainability,68,sustainable consumption,1,sustainable design,1,sustainable production,1,systems,67,tactile,1,tangibility,1,technology,25,textile,7,theatre,3,theory,7,Toodledo,2,Toronto,3,tourism,2,traffic,1,transhumanism,1,transnationalism,1,transportation,3,tv,3,typography,1,uncertainty,1,universal design,4,upcycling,2,urban,30,usa,9,usability,1,user experience,8,virtual reality,1,visualization,24,waste management,1,wearable,3,well-being,17,women,1,workshop,74,writing,2,
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The Trouble with Normal...: Leonardo Three-Year Symposium on the Ph.D. in Art and Design (rolling deadlines)
Leonardo Three-Year Symposium on the Ph.D. in Art and Design (rolling deadlines)
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The Trouble with Normal...
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