|FEATURES$type=ticker$count=12$cols=4$cate=0

diid #70 Design 2030: Knowledge (Feb 2020)

Website: DIID2020
Deadline for full papers: 28 February 2020

Issue #70: Design 2030: Knowledge

If, in the increasingly fragmented international scene, the system of knowledge and skills evolve rapidly due to technological innovations, it could be useful to ask if Design can still be considered a discipline of “doing” with a strong technical-applicative value or is giving way to other more specific technological know-how, carving out for itself a new role into the fields of cultural studies and human-studies with a predominantly-speculative approach. This trend, that seems to lead towards an asymmetrical competitive system, has to be considered a drift, an opportunity, or an inevitable evolution? The issue to investigate is an if and which forms of intersection are taking place between Design and other knowledge, and also if and how Design is redefining its knowledge.

Background

A constant condition of change is characterizing the contemporary time that involves social, political, economic, technological, environmental, and cultural aspects.

This deep transformation is not limited to specific contexts but is taking geographical dimension, revealing itself in the network of international relations, in the crises between widespread sovereignties and lack of global visions, in the conflict between the urgent demand of society and the weakness of the responses of the ruling classes. All these transformations involves not only the active dimension but also the different knowledge that informs and guides actions and choices.

Design, together with the other disciplines, must face the constant change of these reference scenarios to re-establish its methodological approaches and to redefine its nature.

Identified as a “young knowledge”, because it developed in the culture of the 20th century, today Design, more than other disciplines, has to deal with these crises of that same cultural and technological context, within which it has itself developed and acted.

Design is therefore called to re-read its disciplinary status to consolidate its nature. Having reached the time-frame of 2020, considered by many as a reference, we have the challenge to go further, “steer change” rather than suffer it, reformulate principles and update practices.

In 2015 the UN sets a new milestone for 2030, placing 17 strategic goals and pushing the whole society to face them and reach them.

diid, in 2020, accepting UN exhortation, opens to reflection and testimonies on “if“ and on “how” Design can face and therefore can guide the changes of the contemporary, and evolves towards new forms and models of knowledge, of education, of practice. Setting the time horizon for 2030, the question is how to explore the level of Design awareness at the basis of change and the reference values.

By opening to the international scenario, diid aims to understand how the evolutionary processes of Design are developing in different cultures and geographical areas.

COMMENTS

Name

academia,15,academic,2,activism,1,adaptation,1,additive manufacturing,1,admin,14,aesthetics,7,affect,1,ageing,2,AI,18,analogy,2,android,1,animation,1,anthropology,3,anticipation,1,app,1,architecture,51,art,2,arts,73,Asia,3,assistive technology,2,authority,1,automobile,1,award,1,balance,28,biology,5,biomimetics,17,book,8,branding,4,building,3,built environment,4,business,7,CAD,5,Canada,29,care,1,case,11,cfp,689,change revision,1,children,2,cinema,1,Circa,3,circular design,1,circular economy,4,codesign,3,cognition,12,collaboration,4,colonization,1,commercialization,3,commonplacing,1,communication,3,communication design,12,competition,5,complexity,5,computation,24,computer science,1,computing,18,concept map,4,conference,354,constructivism,1,conversation,1,conversational analysis,1,covid-19,4,craft,11,creative arts,1,creativity,15,crime,1,CSCW,1,culture,35,cybernetics,2,data science,1,decision-making,1,decolonization,1,degrowth,1,dementia,4,design,111,design science,1,design thinking,12,digital,3,digital media,5,digital reproduction,1,digital scholarship,1,disability,3,dissertation,1,drawing,7,economics,23,education,71,effectiveness,14,efficiency,12,emotion,1,engineering,45,entertainment,1,entrepreneurship,6,environment,28,ergonomics,3,ethics,51,ethnography,2,Evernote,1,evolution,4,exhibition,3,exoskeleton,1,experience,5,experimental studies,3,fail,1,fashion,15,featured,10,film,1,food,5,function modeling,1,futurism,16,gender,1,gender studies,3,geography,2,Germany,2,globalization,3,grantsmanship,1,graphic design,32,Greece,1,HCI,53,health,29,heritage,2,history,33,HMI,1,Hobonichi,1,housing,2,human factors,3,humanism,56,humanities,2,identity,1,illustration,2,image,4,inclusivity,2,industrial design,6,informatics,4,information,9,innovation,19,interaction,26,interdisciplinarity,4,interior design,9,internet of things,3,intervention,1,iphone,16,jobs,1,journal,194,journalism,1,justice,2,landscape,6,language,5,law,2,library,1,life,105,life cycle,3,lifehack,10,literature,1,literature review,1,logistics,2,luxury,1,maintenance,1,making,5,management,12,manufacturing,9,material culture,7,materials,6,mechanics,1,media,17,method,46,migration,1,mobile,2,mobility,1,motion design,2,movie,3,multimedia,3,music,1,nature,3,new product development,5,Nexus 6,1,olfaction,1,online,2,open design,2,organization,1,packaging,2,paper,19,participatory design,16,PBL,1,pengate,1,performance,1,PhD,34,philosophy,46,planning,5,play,1,policy,9,politics,52,postdoc,1,practice,26,predatory,3,preservation,2,printing,1,prison,1,proceedings,1,product,1,product lifetime,1,product longevity,1,productivity,106,project management,1,prototyping,4,public space,6,publishing,3,reading,1,Remember The Milk,1,repair,1,reproduction,1,research,117,research through design,2,resilience,1,resource-limited design,1,reuse,1,review,74,robust design,1,Samsung,3,scale,1,scholarship,54,science,48,science fiction,5,semiotics,5,senses,1,service design,12,simplicity,5,society,136,sociology,11,software,61,somatics,1,space,5,STEM,1,strategic design,6,student,8,sustainability,68,sustainable consumption,1,sustainable design,1,sustainable production,1,systems,67,tactile,1,tangibility,1,technology,25,textile,7,theatre,3,theory,7,Toodledo,2,Toronto,3,tourism,2,traffic,1,transhumanism,1,transnationalism,1,transportation,3,tv,3,typography,1,uncertainty,1,universal design,4,upcycling,2,urban,30,usa,9,usability,1,user experience,8,virtual reality,1,visualization,24,waste management,1,wearable,3,well-being,17,women,1,workshop,74,writing,2,
ltr
item
The Trouble with Normal...: diid #70 Design 2030: Knowledge (Feb 2020)
diid #70 Design 2030: Knowledge (Feb 2020)
The Trouble with Normal...
https://filsalustri.blogspot.com/2020/01/diid-70-design-2030-knowledge-feb-2020.html
https://filsalustri.blogspot.com/
https://filsalustri.blogspot.com/
https://filsalustri.blogspot.com/2020/01/diid-70-design-2030-knowledge-feb-2020.html
true
389378225362699292
UTF-8
Loaded All Posts Not found any posts VIEW ALL Readmore Reply Cancel reply Delete By Home PAGES POSTS View All RECOMMENDED FOR YOU LABEL ARCHIVE SEARCH ALL POSTS Not found any post match with your request Back Home Sunday Monday Tuesday Wednesday Thursday Friday Saturday Sun Mon Tue Wed Thu Fri Sat January February March April May June July August September October November December Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec just now 1 minute ago $$1$$ minutes ago 1 hour ago $$1$$ hours ago Yesterday $$1$$ days ago $$1$$ weeks ago more than 5 weeks ago Followers Follow THIS PREMIUM CONTENT IS LOCKED STEP 1: Share to a social network STEP 2: Click the link on your social network Copy All Code Select All Code All codes were copied to your clipboard Can not copy the codes / texts, please press [CTRL]+[C] (or CMD+C with Mac) to copy