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PhD Scholarships in HCI (Feb 2020, Gothenburg, Sweden)

Website: Chalmers University of Technology
Deadline for applications: 29 February 2020

The vision of WASP-HS is excellent research and competence on the consequences and challenges of artificial intelligence and autonomous systems for humanities and society. This knowledge will be for the benefit of Swedish society and industry.
WASP-HS: https://wasp-hs.org/
WASP-HS research and graduate education: https://wasp-hs.org/people/introduction
WASP-HS project on "The rise of social drones": https://wasp-hs.org/projects/the-rise-of-social-drones-a-constructive-design-research-agenda/

Responsibilities and tasks

We are looking for two PhD students with qualifications that can be complementing in the project. Below we present a suggestion of responsibilities and related qualifications, but we are open for other related or alternative competencies.

PhD position #1 in Human-Computer Interaction; user experience research

PhD student 1 should have experience on social science and humanistic research perspectives. It is preferable that you have experience or appreciation of how these perspectives figure in design and human-computer interaction research. You will be expected to acquire a detailed understanding of design research and technical topics for autonomous systems, conduct user studies, and synthesize technical and critical perspectives. Relevant research approaches include: user experience research; lab and field studies; cultural probes; thematic analysis; critical design; design anthropology; ethnography and autoethnography.

PhD position #2 in Human-Computer Interaction; human-centered design

PhD student 2 will contribute with human-centered design skills from the start. You will be expected to learn and apply sophisticated research methods from the social sciences and humanities, and become intimately acquainted with humanistic as well as technical perspectives on autonomous systems, AI, and related technologies. Relevant research approaches include: constructive design research; research through design; critical design; autobiographical/autoethnographic design; human-centered design; experience prototyping; activity-centered design; video sketching; cinematic prototyping.

See the website for details.

COMMENTS

Name

academia,15,academic,2,activism,1,adaptation,1,additive manufacturing,1,admin,14,aesthetics,7,affect,1,ageing,2,AI,18,analogy,2,android,1,animation,1,anthropology,3,anticipation,1,app,1,architecture,51,art,2,arts,73,Asia,3,assistive technology,2,authority,1,automobile,1,award,1,balance,28,biology,5,biomimetics,17,book,8,branding,4,building,3,built environment,4,business,7,CAD,5,Canada,29,care,1,case,11,cfp,689,change revision,1,children,2,cinema,1,Circa,3,circular design,1,circular economy,4,codesign,3,cognition,12,collaboration,4,colonization,1,commercialization,3,commonplacing,1,communication,3,communication design,12,competition,5,complexity,5,computation,24,computer science,1,computing,18,concept map,4,conference,354,constructivism,1,conversation,1,conversational analysis,1,covid-19,4,craft,11,creative arts,1,creativity,15,crime,1,CSCW,1,culture,35,cybernetics,2,data science,1,decision-making,1,decolonization,1,degrowth,1,dementia,4,design,111,design science,1,design thinking,12,digital,3,digital media,5,digital reproduction,1,digital scholarship,1,disability,3,dissertation,1,drawing,7,economics,23,education,71,effectiveness,14,efficiency,12,emotion,1,engineering,45,entertainment,1,entrepreneurship,6,environment,28,ergonomics,3,ethics,51,ethnography,2,Evernote,1,evolution,4,exhibition,3,exoskeleton,1,experience,5,experimental studies,3,fail,1,fashion,15,featured,10,film,1,food,5,function modeling,1,futurism,16,gender,1,gender studies,3,geography,2,Germany,2,globalization,3,grantsmanship,1,graphic design,32,Greece,1,HCI,53,health,29,heritage,2,history,33,HMI,1,Hobonichi,1,housing,2,human factors,3,humanism,56,humanities,2,identity,1,illustration,2,image,4,inclusivity,2,industrial design,6,informatics,4,information,9,innovation,19,interaction,26,interdisciplinarity,4,interior design,9,internet of things,3,intervention,1,iphone,16,jobs,1,journal,194,journalism,1,justice,2,landscape,6,language,5,law,2,library,1,life,105,life cycle,3,lifehack,10,literature,1,literature review,1,logistics,2,luxury,1,maintenance,1,making,5,management,12,manufacturing,9,material culture,7,materials,6,mechanics,1,media,17,method,46,migration,1,mobile,2,mobility,1,motion design,2,movie,3,multimedia,3,music,1,nature,3,new product development,5,Nexus 6,1,olfaction,1,online,2,open design,2,organization,1,packaging,2,paper,19,participatory design,16,PBL,1,pengate,1,performance,1,PhD,34,philosophy,46,planning,5,play,1,policy,9,politics,52,postdoc,1,practice,26,predatory,3,preservation,2,printing,1,prison,1,proceedings,1,product,1,product lifetime,1,product longevity,1,productivity,106,project management,1,prototyping,4,public space,6,publishing,3,reading,1,Remember The Milk,1,repair,1,reproduction,1,research,117,research through design,2,resilience,1,resource-limited design,1,reuse,1,review,74,robust design,1,Samsung,3,scale,1,scholarship,54,science,48,science fiction,5,semiotics,5,senses,1,service design,12,simplicity,5,society,136,sociology,11,software,61,somatics,1,space,5,STEM,1,strategic design,6,student,8,sustainability,68,sustainable consumption,1,sustainable design,1,sustainable production,1,systems,67,tactile,1,tangibility,1,technology,25,textile,7,theatre,3,theory,7,Toodledo,2,Toronto,3,tourism,2,traffic,1,transhumanism,1,transnationalism,1,transportation,3,tv,3,typography,1,uncertainty,1,universal design,4,upcycling,2,urban,30,usa,9,usability,1,user experience,8,virtual reality,1,visualization,24,waste management,1,wearable,3,well-being,17,women,1,workshop,74,writing,2,
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The Trouble with Normal...: PhD Scholarships in HCI (Feb 2020, Gothenburg, Sweden)
PhD Scholarships in HCI (Feb 2020, Gothenburg, Sweden)
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The Trouble with Normal...
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