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ACM SIGCHI Workshop on Maker Movements, DIY, and HCI Research (April 2018, Montreal, Canada)

Date: 21 or 22 April 2018
Location: Montreal, Canada
Website: https://makersdiyparticipatorydesign.wordpress.com/
Deadline for submissions: 2 February 2018

The organising committee invites submissions, in the form of position papers, for this one-day workshop to be held as part of the ACM SIGCHI 2018 Conference on Human Factors in Computing Systems, in Montreal, Canada between 21st- 26th April 2018.

The workshop will address questions and themes around the relationships between maker and DIY culture and participatory design, with a particular focus on visions, values and the implications of these interconnections. Submissions can focus on any area of relevance to the themes of the workshop, including:

  • participatory design
  • maker culture
  • Do-It-Yourself approaches
  • social innovation
  • democratic design
  • research methods and frameworks
  • user and participant perspectives
  • creativity and materiality
  • grassroots activities and activism
  • research “in the wild”

Position papers are statements of interest and/or expertise in the workshop topic. As the aim of the workshop is to encourage cross-disciplinary discussions, submissions can include theoretical, critical or practice-based formats, including frameworks, evaluations, case studies, etc.

Important dates

Submission deadline: 2nd February 2018
Notification of acceptance: 22nd February 2018
One-day workshop: 21st or 22nd April 2018

Workshop website: https://makersdiyparticipatorydesign.wordpress.com/
Contact email: i.helgason@napier.ac.uk

Submissions should be in the CHI extended abstract format (4-6 pages) in .pdf format. Submissions will be reviewed by the organising committee and selected based on relevance to the workshop themes, quality of submission and potential to stimulate discussion. At least one author from each accepted submission must attend the workshop to present the work.

COMMENTS

Name

academia,15,academic,2,activism,1,adaptation,1,additive manufacturing,1,admin,14,aesthetics,7,affect,1,ageing,2,AI,18,analogy,2,android,1,animation,1,anthropology,3,anticipation,1,app,1,architecture,51,art,2,arts,73,Asia,3,assistive technology,2,authority,1,automobile,1,award,1,balance,28,biology,5,biomimetics,17,book,8,branding,4,building,3,built environment,4,business,7,CAD,5,Canada,29,care,1,case,11,cfp,689,change revision,1,children,2,cinema,1,Circa,3,circular design,1,circular economy,4,codesign,3,cognition,12,collaboration,4,colonization,1,commercialization,3,commonplacing,1,communication,3,communication design,12,competition,5,complexity,5,computation,24,computer science,1,computing,18,concept map,4,conference,354,constructivism,1,conversation,1,conversational analysis,1,covid-19,4,craft,11,creative arts,1,creativity,15,crime,1,CSCW,1,culture,35,cybernetics,2,data science,1,decision-making,1,decolonization,1,degrowth,1,dementia,4,design,111,design science,1,design thinking,12,digital,3,digital media,5,digital reproduction,1,digital scholarship,1,disability,3,dissertation,1,drawing,7,economics,23,education,71,effectiveness,14,efficiency,12,emotion,1,engineering,45,entertainment,1,entrepreneurship,6,environment,28,ergonomics,3,ethics,51,ethnography,2,Evernote,1,evolution,4,exhibition,3,exoskeleton,1,experience,5,experimental studies,3,fail,1,fashion,15,featured,10,film,1,food,5,function modeling,1,futurism,16,gender,1,gender studies,3,geography,2,Germany,2,globalization,3,grantsmanship,1,graphic design,32,Greece,1,HCI,53,health,29,heritage,2,history,33,HMI,1,Hobonichi,1,housing,2,human factors,3,humanism,56,humanities,2,identity,1,illustration,2,image,4,inclusivity,2,industrial design,6,informatics,4,information,9,innovation,19,interaction,26,interdisciplinarity,4,interior design,9,internet of things,3,intervention,1,iphone,16,jobs,1,journal,194,journalism,1,justice,2,landscape,6,language,5,law,2,library,1,life,105,life cycle,3,lifehack,10,literature,1,literature review,1,logistics,2,luxury,1,maintenance,1,making,5,management,12,manufacturing,9,material culture,7,materials,6,mechanics,1,media,17,method,46,migration,1,mobile,2,mobility,1,motion design,2,movie,3,multimedia,3,music,1,nature,3,new product development,5,Nexus 6,1,olfaction,1,online,2,open design,2,organization,1,packaging,2,paper,19,participatory design,16,PBL,1,pengate,1,performance,1,PhD,34,philosophy,46,planning,5,play,1,policy,9,politics,52,postdoc,1,practice,26,predatory,3,preservation,2,printing,1,prison,1,proceedings,1,product,1,product lifetime,1,product longevity,1,productivity,106,project management,1,prototyping,4,public space,6,publishing,3,reading,1,Remember The Milk,1,repair,1,reproduction,1,research,117,research through design,2,resilience,1,resource-limited design,1,reuse,1,review,74,robust design,1,Samsung,3,scale,1,scholarship,54,science,48,science fiction,5,semiotics,5,senses,1,service design,12,simplicity,5,society,136,sociology,11,software,61,somatics,1,space,5,STEM,1,strategic design,6,student,8,sustainability,68,sustainable consumption,1,sustainable design,1,sustainable production,1,systems,67,tactile,1,tangibility,1,technology,25,textile,7,theatre,3,theory,7,Toodledo,2,Toronto,3,tourism,2,traffic,1,transhumanism,1,transnationalism,1,transportation,3,tv,3,typography,1,uncertainty,1,universal design,4,upcycling,2,urban,30,usa,9,usability,1,user experience,8,virtual reality,1,visualization,24,waste management,1,wearable,3,well-being,17,women,1,workshop,74,writing,2,
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The Trouble with Normal...: ACM SIGCHI Workshop on Maker Movements, DIY, and HCI Research (April 2018, Montreal, Canada)
ACM SIGCHI Workshop on Maker Movements, DIY, and HCI Research (April 2018, Montreal, Canada)
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The Trouble with Normal...
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