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Focus Section of Interaction Design and Architecture(s) Journal (January 2018)

Website: IxD&A Special Issue
Deadline for submissions: 31 January 2018

Focus section on Human Work Interaction Design meets International Development.

IxD&A implements the Gold Open Access (OA) road to its contents with no charge to the authors (submission & paper processing)

Important dates
Deadline: January 31, 2018
Notification to the authors: February 28, 2018
Camera ready paper: March 15, 2018
Publication of the special issue: end of March, 2018

Overview
Today, it is a true challenge to design applications that support users of technology in complex and emergent organizational and work contexts. To meet this challenge, the Working Group 13.6 (WG13.6) on Human Work Interaction Design (HWID) was established in September 2005 as the sixth working group under the International Federation for Information Processing specifically the Technical Committee 13 on Human Computer Interaction (HCI). A main objective of the WG13.6 as defined in 2012 is the analysis of this complexity and its relationships between extensive empirical work domains studies and HCI designs.

We are particularly interested in observing technology-mediated innovative work practices in informal settings, in a social development context. This is why WG 13.6 has decided to promote research jointly with WG. 13.8 on Interaction Design in International Development, whose main interest since its creation in 2006 is to promote the application of interaction design to address the needs, desires and aspirations of people across the developing world.

Today’s technologies change the way we work with pervasive interfaces and smart places, often shifting our physical boundaries and our operational modes. From health care, to traffic control, interaction with new technologies, researchers have raised challenging issues for HCI researchers and experts. This is even more challenging when one is away from the mainstream industrial sites of the global north.

In line with recent suggestions that HCI should “turn to practice” and do practice based research, the utility and merit of defining a field from its published works stems from providing a conceptual frame to organize a variety of issues emerging in recent HCI research. In this focus section, we take a practice oriented, bottom up approach where one can analyze and synthesize relevant field work. Stephanidis states that interactive technologies are entering all aspects of everyday life, in communication, work and collaboration, health and well-being, home control and automation, public services, learning and education, culture, travel, tourism and leisure, and many others. An extensive variety of technologies are already available, and new ones tend to appear frequently, and on a regular basis.

Because of this we have to be attentive towards the development of studies that will help the growth of new technologies itself. This focus section also aims at analysing the connections between ecological interface design with other common interface design methods, enabling participants to better understand how to combine approaches in the creation of design solutions. We propose to approach this in the perspective of transforming everyday interactions of people with technologies, in particular cognitive work approaches, using examples and case studies. Examples of everyday services and technologies that are already enabled by multiple cognitive engineering approaches include Amazon’s Echo, IBM’s Watson, Apple’s Siri, services like Dropbox, Spotify, Pinterest and so many others.

Topics of Interest
In the above context, this focus section of IxD&A invites papers around the
following list of topics:

  • human-centered design approaches for specific work domains (workplaces, smart workplaces);
  • visions of new roles for workplaces that enhance both work practice and interaction design.
  • can HWID be effectively applied beyond control rooms and other industrial or manufacturing contexts?
  • analyzing the value of the current state of affairs with regard to the concept of “affordance”;
  • how does HWID can help improve the experience economy, the knowledge economy (Web 2.0, user-generated content) and the transformation economy (ethical value change, global and societal issues);
  • case studies of applied HWID leveraging on pervasive computing, Internet of Things, and other work domains or workplace technologies.

Submission guidelines and procedure
All submissions (abstracts and later final manuscripts) must be original and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-20 pages paper (including authors' information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines.

Authors' guidelines
Link to the paper submission page: http://www.mifav.uniroma2.it/idea2010/login.php.
(Please upload all submissions using the Submission page. When submitting the paper, please, choose Domain Subjects under: "IxD&A special issue on: ‘Human-Work Interaction Design Meets International Development')

More information on the submission procedure and on the characteristics of the paper format can be found on the website of the IxD&A Journal where information on the copyright policy and responsibility of authors, publication ethics and malpractice are published.

COMMENTS

Name

academia,15,academic,2,activism,1,adaptation,1,additive manufacturing,1,admin,14,aesthetics,7,affect,1,ageing,2,AI,18,analogy,2,android,1,animation,1,anthropology,3,anticipation,1,app,1,architecture,51,art,2,arts,73,Asia,3,assistive technology,2,authority,1,automobile,1,award,1,balance,28,biology,5,biomimetics,17,book,8,branding,4,building,3,built environment,4,business,7,CAD,5,Canada,29,care,1,case,11,cfp,689,change revision,1,children,2,cinema,1,Circa,3,circular design,1,circular economy,4,codesign,3,cognition,12,collaboration,4,colonization,1,commercialization,3,commonplacing,1,communication,3,communication design,12,competition,5,complexity,5,computation,24,computer science,1,computing,18,concept map,4,conference,354,constructivism,1,conversation,1,conversational analysis,1,covid-19,4,craft,11,creative arts,1,creativity,15,crime,1,CSCW,1,culture,35,cybernetics,2,data science,1,decision-making,1,decolonization,1,degrowth,1,dementia,4,design,111,design science,1,design thinking,12,digital,3,digital media,5,digital reproduction,1,digital scholarship,1,disability,3,dissertation,1,drawing,7,economics,23,education,71,effectiveness,14,efficiency,12,emotion,1,engineering,45,entertainment,1,entrepreneurship,6,environment,28,ergonomics,3,ethics,51,ethnography,2,Evernote,1,evolution,4,exhibition,3,exoskeleton,1,experience,5,experimental studies,3,fail,1,fashion,15,featured,10,film,1,food,5,function modeling,1,futurism,16,gender,1,gender studies,3,geography,2,Germany,2,globalization,3,grantsmanship,1,graphic design,32,Greece,1,HCI,53,health,29,heritage,2,history,33,HMI,1,Hobonichi,1,housing,2,human factors,3,humanism,56,humanities,2,identity,1,illustration,2,image,4,inclusivity,2,industrial design,6,informatics,4,information,9,innovation,19,interaction,26,interdisciplinarity,4,interior design,9,internet of things,3,intervention,1,iphone,16,jobs,1,journal,194,journalism,1,justice,2,landscape,6,language,5,law,2,library,1,life,105,life cycle,3,lifehack,10,literature,1,literature review,1,logistics,2,luxury,1,maintenance,1,making,5,management,12,manufacturing,9,material culture,7,materials,6,mechanics,1,media,17,method,46,migration,1,mobile,2,mobility,1,motion design,2,movie,3,multimedia,3,music,1,nature,3,new product development,5,Nexus 6,1,olfaction,1,online,2,open design,2,organization,1,packaging,2,paper,19,participatory design,16,PBL,1,pengate,1,performance,1,PhD,34,philosophy,46,planning,5,play,1,policy,9,politics,52,postdoc,1,practice,26,predatory,3,preservation,2,printing,1,prison,1,proceedings,1,product,1,product lifetime,1,product longevity,1,productivity,106,project management,1,prototyping,4,public space,6,publishing,3,reading,1,Remember The Milk,1,repair,1,reproduction,1,research,117,research through design,2,resilience,1,resource-limited design,1,reuse,1,review,74,robust design,1,Samsung,3,scale,1,scholarship,54,science,48,science fiction,5,semiotics,5,senses,1,service design,12,simplicity,5,society,136,sociology,11,software,61,somatics,1,space,5,STEM,1,strategic design,6,student,8,sustainability,68,sustainable consumption,1,sustainable design,1,sustainable production,1,systems,67,tactile,1,tangibility,1,technology,25,textile,7,theatre,3,theory,7,Toodledo,2,Toronto,3,tourism,2,traffic,1,transhumanism,1,transnationalism,1,transportation,3,tv,3,typography,1,uncertainty,1,universal design,4,upcycling,2,urban,30,usa,9,usability,1,user experience,8,virtual reality,1,visualization,24,waste management,1,wearable,3,well-being,17,women,1,workshop,74,writing,2,
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The Trouble with Normal...: Focus Section of Interaction Design and Architecture(s) Journal (January 2018)
Focus Section of Interaction Design and Architecture(s) Journal (January 2018)
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https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgajfHH0jYnLFe-fjoymmg5PXfTvSURx_awbmQG6ItoewZAP_AGCkbwOqlOJonZd_r92WbifwK585BePMo-g2zr2BIB0bypiFbnPtyU-urVoYJNTF42yduixw-lvNKos-Zg9UAwH9rYIjQ/s72-c/Capture19.04.2011-10.23.3819.04.2011-10.24.2219.04.2011-10.25.2405.02.2013-13.30.14.jpg
The Trouble with Normal...
https://filsalustri.blogspot.com/2017/12/focus-section-of-interaction-design-and.html
https://filsalustri.blogspot.com/
https://filsalustri.blogspot.com/
https://filsalustri.blogspot.com/2017/12/focus-section-of-interaction-design-and.html
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